### Author Topic: Collision boxes  (Read 1203 times)

#### Phathry25

• Full Member
• Posts: 234
##### Collision boxes
« on: February 16, 2016, 12:05:00 AM »
What is the syntax used here?

Code: [Select]
`;coll;{; chassis; {; numboxes = 5; box0 = 0, 0.35, 0.02, 1.8, 0.7, 3.26, 0, 0 ; main; box1 = 0, 0.26, 1.8, 1, 0.5, 0.4, 0, 0 ; front bumper; box2 = 0, 0.53, -1.65, 1.1, 0.7, 0.6, 0, 0 ; rear bumper; box3 = 0, 1.17, -0.67, 1.1, 0.1, 1.85, 0.0, 0 ; roof; box4 = 0, 1.25, 0.02, 0.5, 0.1, 0.5, -0.2, 0 ; roof air-intake; };}`

#### Yohji

• Full Member
• Posts: 211
• GP Bikes Japan -akaitori-
##### Re: Collision boxes
« Reply #1 on: February 16, 2016, 08:12:42 AM »
it's for collision

#### Obelix90

• Newbie
• Posts: 42
##### Re: Collision boxes
« Reply #2 on: February 16, 2016, 10:38:11 AM »
Hi,
it's for collision

box0 = 0, 0.35, 0.02, 1.8, 0.7, 3.26, 0, 0
-->
"0":      position (left/right)
"0.35": position (up/down)
"0.02": position (front/rear)
"1.8":   width
"0.7":   height
"3.26": length
not sure about the last two values, but I think it's the rotation of the box.

#### HornetMaX

• Hero Member
• Posts: 5955
##### Re: Collision boxes
« Reply #3 on: February 16, 2016, 01:05:36 PM »
Hi,
it's for collision

Or for boxes

not sure about the last two values, but I think it's the rotation of the box.
If I recall correctly, BikeEd shows the collisions boxes/spheres, should be easy to check that.

#### Phathry25

• Full Member
• Posts: 234
##### Re: Collision boxes
« Reply #4 on: February 16, 2016, 04:32:39 PM »
Hi,

box0 = 0, 0.35, 0.02, 1.8, 0.7, 3.26, 0, 0
-->
"0":      position (left/right)
"0.35": position (up/down)
"0.02": position (front/rear)
"1.8":   width
"0.7":   height
"3.26": length
not sure about the last two values, but I think it's the rotation of the box.

Thank you!