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GP Bikes beta8

Started by PiBoSo, February 18, 2016, 05:28:17 PM

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HornetMaX

Quote from: Napalm Nick on February 29, 2016, 12:59:00 PM
Anyone else think the off-track grip has been reduced too much?
Far from having tested it enough myself, but that's my impression too.

doubledragoncc

At the moment it is totally unrealistic. Your tire only needs to sniff grass etc and it dumps the bike. I have ridden a frickin Goldwing across a muddy field and not dropped it lol. But seriously, watch videos of Rossi and co going off track and how often at speed they DONT go down. I admit it depends on the circumstance, but, that it happens so easily is wrong. A lot of the time you come in too hard, realize and adjust for it, you would normally save the bike even if you roll onto grass etc., but right now you dont stand much chance.

I think there needs to be point in between the old and the new amount of grip, surely its cant be that hard to figure out? Old data figures, New data figures, NOW use the ones in between?

DD

EDIT: Ive tested it a lot Max lol
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Boerenlater

Quote from: Napalm Nick on February 29, 2016, 12:59:00 PM
Anyone else think the off-track grip has been reduced too much?

I know it was too grippy before but now the bikes just flop onto their side whether on grass, gravel / sand or even the kerbs sometimes (which is baaaad).

Maybe its me but I donta like eet.
Same. The kerbstones are like ice while irl they use it at big lean angles.
I stopped gaming (and GP-Bikes)

dareaper46

Quote from: Napalm Nick on February 29, 2016, 12:59:00 PM
Anyone else think the off-track grip has been reduced too much?

I know it was too grippy before but now the bikes just flop onto their side whether on grass, gravel / sand or even the kerbs sometimes (which is baaaad).

Maybe its me but I donta like eet.

Agree 100%.

https://www.youtube.com/watch?v=sfPM77TsGaA  @ 00:47. Thats downhill, on an angle, on kerb/sand.

doubledragoncc

I remember that race lol. Thats a great example and there are so many more.

It ruins the whole sim when such important points are seemingly classed as not important due to the fact it is said your supposed to stay on the track, but IRL it always happens.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

doubledragoncc

One big problem I have and I am sure many feel the same is with the sound. When a bike is around you it just drowns the sound of your own bike out and for me it really buggers me up. I depend on hearing my motor as I cant feel any vibration I would in real life. It is also like having some kid stick a bloody to football racket in your ear and annoying you. It is of no help what so ever as it is apart from saying another bike or bikes are somewhere around you.

I seriously suffer when other bikes are about due to the confusion of sounds mixed together, you cant hear if your about to blow your dang motor. I do NOT look at my instruments when I am going through a fast sweeping bend as I will end up on my ass so I NEED to hear MY motor.

PLEASE can we have some kind of adjuster as in most games to  adjust other bikes volume to suit ourselves. It might be 100% realistic, but this is a sim, not real life and certain compromises are required to make it a usable sim.

Thanks for the best beta yet. It ROCKS, but its got some roll too lol

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

h106frp

If the 'spatial' sound worked better the other bike noise would be more useful, at the moment it just seems an indication that a bike (or bikes) is nearby.

doubledragoncc

It does not so much indicate it as shove it up my bottom and bounce it around my skull and chuck it out my ears!!! lol

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Hawk

Quote from: doubledragoncc on February 29, 2016, 02:50:41 PM
One big problem I have and I am sure many feel the same is with the sound. When a bike is around you it just drowns the sound of your own bike out and for me it really buggers me up. I depend on hearing my motor as I cant feel any vibration I would in real life. It is also like having some kid stick a bloody to football racket in your ear and annoying you. It is of no help what so ever as it is apart from saying another bike or bikes are somewhere around you.

I seriously suffer when other bikes are about due to the confusion of sounds mixed together, you cant hear if your about to blow your dang motor. I do NOT look at my instruments when I am going through a fast sweeping bend as I will end up on my ass so I NEED to hear MY motor.

PLEASE can we have some kind of adjuster as in most games to  adjust other bikes volume to suit ourselves. It might be 100% realistic, but this is a sim, not real life and certain compromises are required to make it a usable sim.

Thanks for the best beta yet. It ROCKS, but its got some roll too lol

DD

+10000 agree with you on that DD.  ;)

We've tried to convince Piboso of this need for a long time(we called it "Engine sound drown") but had no feedback from Piboso on this issue. But yeah a simple ambient engine noise volume slider feature in the settings would be a great addition.

However, I might be dreaming, but I actually thought it was slightly better(only slightly better mind) in beta 8 than it has been in previous betas? But I'm probably just wishful thinking. Lol.


Hawk.

doubledragoncc

You bunch of wizards should be able to do something maybe. Is there something like a bikes sound file that is concerning other users and not just the bikes actual sound. Or part of the sound files that says how loud it will be around other users?

Just throwing stuff at you, not physically lol

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

HornetMaX

I'm not 100% sure but it may be that using OpenAL-Soft (http://openal-soft.org/) instead of GPB's default OpenAL may improve the situation for people with poor audio hardware (mostly, no sound-card, integrated audio). OpenAL-Soft supports HRTF that should give better 3d spatialisation of sound (unless you already have a soundcard capable of doing that, in which case the improvement could be zero or marginal).

If I get bored one of these nights i'll try to write down how to test this yourself (you can just drop OpenAL-Soft into GPB, plus a few other steps to get an HRTF to work).

doubledragoncc

Thats interesting as I have an Asus ROG G75 with dedicated graphics card but I think the audio is onboard. I will look into it.

A very good suggestion Max Thanx

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

HornetMaX

Basic steps are here: https://www.reddit.com/r/oculus/comments/1fzonq/
Essentially, you replace GPB's OpenAL dll with the one provided by OpenAL-Soft. Check everything works fine (PGB writes a log file in its directory, something like sllog.txt).
For HRTF, OpenAL-Soft has a default one (MIT KEMAR), but you canplug in others (plenty here: http://recherche.ircam.fr/equipes/salles/listen/index.html) and install as described in the 1st reply post (HathNoro) in the 1st link above.

In the 2nd link, under demo sound, there are sound samples as they will appear if processed with the associated HRTF (source circling around your head): you can listen to them (they are plain .wav files), find the one that seems to give you the best 3d positioning, and then plug that HRTF into OpenAL-soft (and hence GPB).

doubledragoncc

February 29, 2016, 04:13:56 PM #163 Last Edit: February 29, 2016, 04:16:59 PM by doubledragoncc
Cool, thanks bro. I will give it a try and test it. It might take me a year as it sounds outta my league lol and the first links links dont work lol

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Napalm Nick

Has the smoke been left out of Beta 8 ? I see nowt  ???
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"