• Welcome to PiBoSo Official Forum. Please login or sign up.
 
April 19, 2024, 08:39:05 PM

News:

World Racing Series beta14 available! :)


Deformation rate in THT file

Started by Phathry25, April 05, 2016, 04:46:14 PM

Previous topic - Next topic

Phathry25

THT or the other one, whichever makes more sense. For dirt ovals this seems to be necessary to allow the track to develop a groove or rubbered in line at a realistic rate and not have it be two feet deep. Basically the same thing you can do in the player.ini with deformation multiplier, but set in the track files somewhere.