Author Topic: TT game announced...  (Read 16541 times)

teeds

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Re: TT game announced...
« Reply #105 on: September 26, 2017, 01:50:21 PM »
Missing bike physics has never stopped them before though, I wonder what changed?  ???  ;D

HornetMaX

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Re: TT game announced...
« Reply #106 on: September 26, 2017, 01:50:35 PM »

LOL: http://www.bsimracing.com/tt-isle-of-man-ride-on-the-edge-game-delayed/

Bike physics ain't easy, uh?  :P
You got it wrong. It was too hardcore, they need to simplify it a fair bit before going to the market :)

matty0l215

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Re: TT game announced...
« Reply #107 on: September 26, 2017, 03:06:14 PM »
Jesus, are they planning a TT 2018 Release :P

Napalm Nick

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Re: TT game announced...
« Reply #108 on: September 26, 2017, 04:02:22 PM »
Missing bike physics has never stopped them before though, I wonder what changed?  ???  ;D

I think every comment under every press release was "i hope the physics is good and not more arcade crud". Perhaps they noticed. 

KG_03

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Re: TT game announced...
« Reply #109 on: September 26, 2017, 05:56:55 PM »
Im happy with this change of date. Still cant wait to get final game and I hope that they will release a DLC with more tracks other than Mountain Course. Single IoM TT track will be boring after some time. I suppose from the videos that are already in youtube that the whole IoM track will be divided into segments, and player will be able to ride whole track and only a part of it. Will see. Ah! And they said there will be sidecars :-D

Davide74

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Re: TT game announced...
« Reply #110 on: September 26, 2017, 06:09:38 PM »
I'd rather wait to have some bad physics.

The circuit looks great.

Manu

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Re: TT game announced...
« Reply #111 on: September 26, 2017, 07:05:40 PM »
When these bikes and IOM track put on GP Bikes will no longer be so arcade.  ;D
« Last Edit: September 26, 2017, 07:08:10 PM by Manu »

KG_03

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Re: TT game announced...
« Reply #112 on: September 26, 2017, 07:18:22 PM »
Honestly after playing GP-Bikes for a longer time I start to be less enthusiatic with simulation physics for wide audience motorcycle racing games. Don't understand me wrong. Since I bought my first motorcycle games (old Superbikes Challange by Milestone) I wanted more and more realistic physics, but recently I have noticed how frustrating can be crashing all the time after smaller mistakes - this leads to dead multiplayer lobbies and playing offline is boring after some time. More over riding motorcycle is more based on all senses and a gamepad or steering wheel is not enough to make it realistic (DD I really look forward to a motorcycle handlebar) There arent many ppl like me and you guys who are stubborn enough to spend time and practice one track over and over to perfection. As I see from playing motorcycle games for past few years ppl who look for immersion or realism in motorcycle group are in a very small group. From my long friends at steam list there are only 4 who play onboard without any assists. And unfortunately companies need to earn money, also because to buy official licences. So I am very very happy that PiBoSo is making GP Bikes and I will support it as long as possible.
However I still expect from developers to give more realism to their games and offer wide array of help and options but as we can see making a physics properly takes a lot of time.  I am big opponent to disabling the lowsides that are supper grippy grass that is very common in all recent motorcycle games I have played ... except GP Bikes of course :)
« Last Edit: September 26, 2017, 07:20:01 PM by KG13 »

doubledragoncc

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Re: TT game announced...
« Reply #113 on: November 28, 2017, 10:52:45 AM »
This hurn me eyes, I too old for this lol

<a href="https://www.youtube.com/v/r-ryv0K0_PA" target="_blank" class="new_win">https://www.youtube.com/v/r-ryv0K0_PA</a>

Some of the bikes:

<a href="https://www.youtube.com/v/3rK7Uv4Kb_g" target="_blank" class="new_win">https://www.youtube.com/v/3rK7Uv4Kb_g</a>

DD
« Last Edit: November 28, 2017, 10:59:37 AM by doubledragoncc »
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KG_03

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Re: TT game announced...
« Reply #114 on: November 28, 2017, 11:29:43 AM »
They still have 4 mibths to improve the physics. As soneone said at steam platform forum the physics were criticised by John MacGuinnes. The game didnt represent the thrill of riding IoM TT and it was the reason why developers postoponed the release date. If its true... I dont know but from what I see on the video the physics didnt change since the last video from Gamescom 2017.

Davide74

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Re: TT game announced...
« Reply #115 on: November 28, 2017, 07:09:12 PM »
The track looks really good

Harrytmj66

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Re: TT game announced...
« Reply #116 on: November 29, 2017, 11:46:37 AM »
It looks absolutely beautiful. I have heard they are going to fill it with non real tracks :(

I can understand that they don't want to take away the shine of the TT course but surely they could have added a few British tracks for you to race as well, very much like the real TT riders do go and race at BSB before the TT to get used to the bikes.

GP500

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Re: TT game announced...
« Reply #117 on: November 29, 2017, 11:44:25 PM »
The bikes and riders look out of scale, a bit too big. Compared to the houses and even the road width, unless they only drive Smart cars in Ireland, those roads IN THE GAME don't fit two sedans.

Napalm Nick

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Re: TT game announced...
« Reply #118 on: November 30, 2017, 12:08:51 AM »
I'm still stoked for it. Once the track is learnt, trying to shave seconds off will be pretty fun I think.  8)

KG_03

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Re: TT game announced...
« Reply #119 on: November 30, 2017, 12:34:33 AM »
The bikes and riders look out of scale, a bit too big. Compared to the houses and even the road width, unless they only drive Smart cars in Ireland, those roads IN THE GAME don't fit two sedans.
I think it is because of wide FOV that changes the perspective.