Author Topic: [Release] Hockenheim RX WIP  (Read 2255 times)

LauZzZn

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[Release] Hockenheim RX WIP
« on: June 02, 2016, 08:45:47 PM »
Hi guys,
As the Hockenheim RX event was so succesfull this year and good rFactor versions of Hockenheim are available, I am going to work on a RX version of the Hockenheim track!
Here is a video of an early version: https://www.youtube.com/watch?v=GlsFmGYC7h4
I am also going to finish Franciacorta soon, there have been issues converting the track I never had before, also school and Motorsports was more important the last months :)

First Beta available here: http://www.mediafire.com/download/v03su1te9t9fees/Hockenheim_RX_Beta_1.zip
« Last Edit: October 25, 2016, 05:06:01 PM by LauZzZn »

Alby46

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Re: Hockenheim RX WIP
« Reply #1 on: June 04, 2016, 07:24:43 PM »
cool work! wrs doesn't have the same attention as the other projects, sure more mods will attract people. Good luck!
Still riding a 50cc, but enjoying it :)

matty0l215

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Re: Hockenheim RX WIP
« Reply #2 on: June 04, 2016, 08:04:42 PM »
Very nice, it will be good to get some more Rally X tracks :D

LauZzZn

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Re: Hockenheim RX WIP
« Reply #3 on: June 05, 2016, 08:59:12 PM »

LauZzZn

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Re: Hockenheim RX WIP
« Reply #4 on: June 07, 2016, 04:00:02 PM »
« Last Edit: June 16, 2016, 02:10:26 PM by LauZzZn »

BOBR6 84

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Re: Hockenheim RX WIP
« Reply #5 on: June 07, 2016, 04:41:31 PM »
Good stuff LauZzZn TY  8)

dibu

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Re: Hockenheim RX WIP
« Reply #6 on: June 07, 2016, 05:59:57 PM »
Thank you very much  :)

LauZzZn

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Re: Hockenheim RX WIP
« Reply #7 on: June 07, 2016, 07:30:46 PM »
Any wishes for the next RX track? Franciacorta should be finished soon but texture issues are still not solved :(
I thought about Barcelona (as a conversion from rF would be possible like here) or Lydden Hill, as its just awesome.
Id also would like to make another car (only 3D). Solbergs CitroŽn, Peugeot or VW. Any help is welcome

Docfumi

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Re: Hockenheim RX WIP
« Reply #8 on: June 15, 2016, 12:00:46 AM »
My request for a track is RED BULL GRC WASHINGTON, DC
I didn't lose the race, I ran out of laps.

Stout Johnson

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Re: Hockenheim RX WIP
« Reply #9 on: October 21, 2016, 09:14:28 PM »
Any wishes for the next RX track?

original Holjes would be awesome  any chance for that? :P
https://www.youtube.com/watch?v=5qjRg8pFJnM
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LauZzZn

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Re: Hockenheim RX WIP
« Reply #10 on: October 21, 2016, 09:28:54 PM »
Any wishes for the next RX track?

original Holjes would be awesome  any chance for that? :P
https://www.youtube.com/watch?v=5qjRg8pFJnM

Holjes is part of the sim already ::)

Stout Johnson

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Re: Hockenheim RX WIP
« Reply #11 on: October 21, 2016, 09:38:36 PM »
Any wishes for the next RX track?

original Holjes would be awesome  any chance for that? :P
https://www.youtube.com/watch?v=5qjRg8pFJnM

Holjes is part of the sim already ::)

lol...  :D I know mate. Sorry, I wrote it in a misunderstanding way... I meant Holjes in a different layout. There are several in real life. Also as a complete new track Lydden would be awesome
http://farm4.static.flickr.com/3085/2550913874_3b430e0365.jpg
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sandbiter

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Re: Hockenheim RX WIP
« Reply #12 on: October 21, 2016, 10:07:47 PM »
Maybe I could try to make a track as well. A simple one though, because I don't have a lot of time and I just want to learn it.

I'm good with 3ds max, and I can make tracks for Mx Bikes if that matters at all. The bad thing is that most tutorials that I've found are 'outdated'. By that I mean that 90% of the images on tutorials don't show up. Both for GPB, WRS and KRP. I have no idea how to make puddles and rubber marks. I'm also curious if the offtrack have different textures? On most track is has just one grass texture for example. I'd like to experiment with the visuals of WRS and see what's possible.

Maybe LauZzZn can help me?

Phathry25

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Re: Hockenheim RX WIP
« Reply #13 on: October 21, 2016, 10:56:37 PM »
The KRP/PiBoSo modding wiki is a damn good resource for tracks. The KRP forums also came in handy when I learned.

sandbiter

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Re: Hockenheim RX WIP
« Reply #14 on: October 21, 2016, 11:22:32 PM »
The KRP/PiBoSo modding wiki is a damn good resource for tracks. The KRP forums also came in handy when I learned.
I was so tired of figuring out how to make tracks (Jason AKA Bearded4glory and I were the first to figure out most in MXB, it was a lot of fun! But also a lot of failures) that I didn't even look properly. Just found it at first glance. Thanks for making me look a little harder Phathry, got it now! :)