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Is HTC Vive compatible with GPBikes?

Started by kennybarroz, June 16, 2016, 12:47:46 PM

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kennybarroz

Hi!
I just ordered the HTC vive today. I now have the EDtracker and it works just fine, but is GPbikes supporting HTC vive? or is there a way to trick the Rift plugin to "read" the vive tracking?

Thanks! :-)


Vini

You absolutely have to make some videos with the VR when GPB supports it!!

Especially the looking into the corner.


h106frp

Just seen the UK price -> £700 and you need a minimum GTX970 class graphics card at around £250 :o

I hope someone can get the price down to around £200 or i think the VR thing will fizzle out like it has previously, the tracking electronics are cheap enough so i guess its the screens that are the expensive problem.

kennybarroz

June 28, 2016, 04:38:28 PM #5 Last Edit: June 28, 2016, 04:40:45 PM by kennybarroz
Quote from: h106frp on June 21, 2016, 07:13:03 AM
Just seen the UK price ->  and you need a minimum GTX970 class graphics card at around  :o

I hope someone can get the price down to around  or i think the VR thing will fizzle out like it has previously, the tracking electronics are cheap enough so i guess its the screens that are the expensive problem.

Ok buddy, i dont know if this will cheer you up, but i run a GTX780, old school i7 with 8gb ram.
I run Assetto corsa and Project cars on the vive without problems! sure, iam not looking at the ULTRA settings, but its so immursive that you forgive the graphics for sure...

I bought mine for 9300SEK (i think more expensive then the UK price) and i have almost divorced my wife since the arrival :D
https://www.youtube.com/v/e9TYH3boKCo

Vini

fuck man, got so jealous watching that video :D :D


Napalm Nick

While I expect it is better, is it x amount times better (where x is the price tag comparison) than a TrackIR which seems to do the same for a fraction? Should we wait or jump cos it is fookin much better?  ;D
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

kennybarroz

Well all i can say is this, with my 15 years of experience in driving racing games on a single monitor and trackIR equipment. The VR HMD, IT IS JUST ABSOLUTELY BONKERS  ;D ;D

These are top3 things about the VR HMD

1. The FOV on this thing is just about as good as it gets with a driver that has a helmet on which gives you a great sense of reality. (the videos dont show justice to the great experience u get inside the HMD  ;D )
2. The feeling you get with the car together with this type om HMD is just crazy. It is just as i had imagined it! Great sense overall compared to a single monitor.
3. Its only you and the game when you enter the VR world. I really did at some point think i was in the car when the sense of speed and the G-Force being replicated in my mind, and then i realize that all these senses is just fake since iam sitting in my chair...

I totally recommend this if someone wants to have the new EVOLUTION of gaming. There is already some mods to get better resolution/clearity with the Vive, i think oculus could be competative to with there touch controllers, but for now the vive is the one to get!

This is me at Isle of man, settings are way low, but i get great FPS. Watch til the end :-)
https://www.youtube.com/v/Vcl0We-e-eU?vq=hd1080

Napalm Nick

June 29, 2016, 07:07:54 AM #9 Last Edit: June 29, 2016, 09:20:37 AM by Napalm Nick
Thanks for that Kenny I had guessed deeper immersion would be one of the major factors. Great vid too, nasty! Off to the IOM Hyperbaric chamber with you.

I am keen to see if the GPB experience is also heightened!


"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

HornetMaX

Quote from: Napalm Nick on June 28, 2016, 07:31:31 PM
While I expect it is better, is it x amount times better (where x is the price tag comparison) than a TrackIR which seems to do the same for a fraction?
Head tracking is not even comparable, main reasons:

  • With head tracking the screen doesn't move. Imagine when in GPB you want to look behind you: if you turn your head 180deg, your won't be able to actually see your screen :)
  • You have better immersion due to the visual isolation from the environment: when you look at your screen you also see the wall behind it, the desk below it, the pizza on the side etc.
  • The close-to-eye screen(s) solves all the FOV issues: when you look at a classical screen the real FOV is very narrow, but the game has to show on that narrow FOV a "virtual" FOV that allows you to play comfortably.

So yeah, head tracking is nice (I have an EdTracker and it's cool), but a VR headset is totally a different league. Of course, in terms of price too :)


Napalm Nick

Yeh all good stuff I really want one! I use TrackIR in various applications so more than happy to move to the new tech and I could justify getting it for the use it would get, but the price ohhhhh £2000 is a lot. (You gotta figure in the equivalent cost in dresses and dinners).
What other concerns? Um eye health? Motion sickness? Weak arguments, I might have to get one. As everything techy wise I am sure waiting a year is a prudent (if borrrring) choice.
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

davidboda46

I would love to have one, either Vive or Rift, but they are way out of my wallet range. Next salary I'm getting a Edtracker and then I'll just keep my fingers crossed that VR headset prices go down in the next year or two. So far I've only tried Samsung Gear watching VR-videos, and even though the resolution is shite, the immersion is there so I can't wait for the prices to drop and the for the tech to evolve. Also, games have to catch up, the custom ones I've seen so far does not really live up to the expectations (I want to have lightsaber battles!) There is so much to still to come, and many obstacles to overcome (a lot of them stuff that the average consumer don't think of, interesting article on the subject: http://www.theverge.com/2016/5/27/11795962/oculus-maximus-raw-data-virtual-reality-swordfighting-video-games)... Here's for a bright future, or one where we all turn into fat slobs jerking of to VR-porn 24/7... ;)

Cheers,

/David "Gonzo" Boda #46 
"THE EDGE... THERE IS NO HONEST WAY TO EXPLAIN IT BECAUSE THE ONLY PEOPLE WHO REALLY KNOW WHERE IT IS ARE THE ONES WHO HAVE GONE OVER"

Hawk

June 29, 2016, 01:14:56 PM #13 Last Edit: June 29, 2016, 01:16:35 PM by Hawk
Quote from: HornetMaX on June 29, 2016, 10:27:44 AM
Quote from: Napalm Nick on June 28, 2016, 07:31:31 PM
While I expect it is better, is it x amount times better (where x is the price tag comparison) than a TrackIR which seems to do the same for a fraction?
Head tracking is not even comparable, main reasons:

  • With head tracking the screen doesn't move. Imagine when in GPB you want to look behind you: if you turn your head 180deg, your won't be able to actually see your screen :)
  • You have better immersion due to the visual isolation from the environment: when you look at your screen you also see the wall behind it, the desk below it, the pizza on the side etc.
  • The close-to-eye screen(s) solves all the FOV issues: when you look at a classical screen the real FOV is very narrow, but the game has to show on that narrow FOV a "virtual" FOV that allows you to play comfortably.

So yeah, head tracking is nice (I have an EdTracker and it's cool), but a VR headset is totally a different league. Of course, in terms of price too :)

Actually in the TrackIR App you can adjust the movement scale of your head movement so that you only have to move your head as little degree as you prefer to look 180 deg behind you.  ;)

The big downer with headsets is that you cannot see your controls, especially if your using a controller like DD's where I would think you would like to at least see the controller in the periphery of your eyesight?  :)

Plus at least in GPB with only using part models for the bike in cockpit view you will currently see big parts of the bike missing when you move your head about with a VR head-set.
Always found it strange why the whole bike model isn't used for cockpit view as it is in 3rd person view? Surely the overhead is no different than using third person view where you have all the bike in view being rendered?  :-\

Hawk

HornetMaX

Quote from: Hawk on June 29, 2016, 01:14:56 PM
Actually in the TrackIR App you can adjust the movement scale of your head movement so that you only have to move your head as little degree as you prefer to look 180 deg behind you.  ;)
Any head tracking device can do that. The problem is that it doesn't feel so natural if turning your head 10deg turns your virtual head 180deg.