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Reflection map format

Started by h106frp, June 21, 2016, 08:02:09 AM

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h106frp

In an old post it was stated that GPB supports reflection maps. Could you confirm the format for this shader? Is it just a grayscale image or a more complex structure?

I have experimented with a gray scale image assuming; towards black = lower reflection, towards white = higher reflection and gray=mean but i am not convinced of the result.

Thank you

PiBoSo


The reflection map is just a grayscale image.
Please note that only the alpha channel is used.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

h106frp

Thank you PB i was wondering whether i should try the alpha channel