Author Topic: Questions about daily development  (Read 14666 times)

Alby46

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Questions about daily development
« on: June 21, 2016, 09:07:24 AM »
I start with this:

Quote
* WRS: stagger support debug

* KRP: added stagger support

what is exactly?
Still riding a 50cc, but enjoying it :)

PiBoSo

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Re: Questions about daily development
« Reply #1 on: June 21, 2016, 10:29:39 AM »


HornetMaX

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Re: Questions about daily development
« Reply #2 on: June 21, 2016, 10:45:47 AM »
Wheels of different sizes (diameter) on the left/right of the car.

Alby46

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Re: Questions about daily development
« Reply #3 on: June 21, 2016, 03:38:39 PM »
cool, thanks for the answers
Still riding a 50cc, but enjoying it :)

iVolution

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Re: Questions about daily development
« Reply #4 on: June 21, 2016, 03:52:42 PM »
@piboso

When do you expect us to see some improvements that are netcode related. Thought this was going to have one of the highest priorities aside from finishing KRP.

PiBoSo

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Re: Questions about daily development
« Reply #5 on: June 21, 2016, 05:46:49 PM »
@piboso

When do you expect us to see some improvements that are netcode related. Thought this was going to have one of the highest priorities aside from finishing KRP.

The plan is to update WRS and KRP first... There still are some tasks to complete unfortunately :(
Then it should be netcode all the way.

iVolution

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Re: Questions about daily development
« Reply #6 on: June 22, 2016, 02:19:36 AM »
Ok thanks piboso.

Napalm Nick

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Re: Questions about daily development
« Reply #7 on: July 20, 2016, 07:54:12 AM »
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)
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PiBoSo

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Re: Questions about daily development
« Reply #8 on: July 20, 2016, 03:17:22 PM »
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)

The changes will improve the dampers, therefore making the simulation more realistic.

Hawk

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Re: Questions about daily development
« Reply #9 on: July 20, 2016, 04:42:10 PM »
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)

The changes will improve the dampers, therefore making the simulation more realistic.

V/Nice! Thank you Pib!  ;D 8)

Hawk.

PiBoSo

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Re: Questions about daily development
« Reply #10 on: July 20, 2016, 05:00:23 PM »
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)

The changes will improve the dampers, therefore making the simulation more realistic.

Dampers AKA shocks, by the way :)

Napalm Nick

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Re: Questions about daily development
« Reply #11 on: July 20, 2016, 05:33:59 PM »
Thank you for that snippet.  :) sounds like it will be great to experience and test. Appreciated.
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Furious

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Re: Questions about daily development
« Reply #12 on: July 31, 2016, 11:47:47 AM »
Quote from: PiBoSo

* KRP: race manager debug

That race manager seems buged as hell :P
Keep up the good work ;)

PiBoSo

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Re: Questions about daily development
« Reply #13 on: July 31, 2016, 12:33:11 PM »
Quote from: PiBoSo

* KRP: race manager debug

That race manager seems buged as hell :P
Keep up the good work ;)

It's actually more of a re-write / refactoring / adding missing features... It shouldn't take much more time, hopefully...

In the meantime the Vive arrived... And the desktop parts I had to buy the day after because my laptop couldn't handle it  :'(
Haven't built / used a desktop in ages... Can't wait to have free time to put it together and test the OpenVR I wrote some weeks ago.

grimm

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Re: Questions about daily development
« Reply #14 on: July 31, 2016, 02:49:36 PM »
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)

The changes will improve the dampers, therefore making the simulation more realistic.


I just fired up GP Bikes for the first time in months (been playing ALOT of MX Bikes) and was rather bothered by how GPB feels compared. I know they are two completely different approaches to motorcycle disciplines in a simulation, but, it feels like GP Bikes still needs "more" in development. Good to see you are still tuning and tweaking it! I get the feeling both sims are nearly perfect, just a few small changes and they will both shine brighter than anything currently offered in the market!  ;)


Keep up the good work, I'm nearing a point financially where I can afford a VR setup... just for Piboso titles. I've no interest in anything else with it really, just want to look around when I'm riding on GP Bikes and MX Bikes.  ;D
Dampers AKA shocks, by the way :)