Author Topic: Questions about daily development  (Read 18108 times)

Warlock

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Re: Questions about daily development
« Reply #255 on: July 19, 2017, 01:06:10 AM »
Yeah i was thinking the same when i read the comments.

Also as Nick pointed a few words from the developer to them i'm sure will be very valuable so they feel they are not abandoned with a buggy product.
Some are pointing the fact that is a new product and putting confidence in it to be updated and fixed, let them know you are aware of it.

Alby46

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Re: Questions about daily development
« Reply #256 on: July 19, 2017, 11:04:24 AM »
Will there be a steam greenlight integration? if so, it will be easier to install mods for noobs that want "moar tracks and karts"
Still riding a 50cc, but enjoying it :)

Napalm Nick

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Re: Questions about daily development
« Reply #257 on: July 19, 2017, 11:17:22 AM »
Do you mean Workshop integration?
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Alby46

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Re: Questions about daily development
« Reply #258 on: July 19, 2017, 12:36:26 PM »
yeah sorry lol i meant workshop integration
Still riding a 50cc, but enjoying it :)

HornetMaX

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Re: Questions about daily development
« Reply #259 on: July 19, 2017, 08:09:25 PM »
Last time PiBoSo said: "no, too much work for that".

AUSSIEDIRT

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Re: Questions about daily development
« Reply #260 on: July 24, 2017, 04:47:37 AM »
Shape animations?

h106frp

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Re: Questions about daily development
« Reply #261 on: July 24, 2017, 07:33:45 AM »
suspension springs animation I think - maybe crash damage

HornetMaX

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Re: Questions about daily development
« Reply #262 on: July 24, 2017, 07:37:00 AM »
suspension springs animation I think - maybe crash damage
I doubt crash damage, but was wondering, maybe it could be used for hub steering (even if the physics will stay the usual fork one).

Hawk

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Re: Questions about daily development
« Reply #263 on: July 24, 2017, 08:14:59 AM »
Shape animations: I'm hoping it's to allow modders to rig and animate any object they wish, including new riders. That to me would be more logical than limiting object animation only to certain objects.  :)

Hawk.

PiBoSo

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Re: Questions about daily development
« Reply #264 on: July 24, 2017, 12:58:15 PM »
Shape animations?

To be used for animated flags, coils, brake lines and motocross dust guards.
Not the most important feature to tackle, but still on the list. I felt like doing something different, a bit more on the "fun" side, after so many months of work on KRP that, sadly, didn't pay off at all.
Don't worry, though. Everyone seems to hate the idea, so I'm back to the more useful tasks.
« Last Edit: July 24, 2017, 01:02:33 PM by PiBoSo »

BOBR6 84

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Re: Questions about daily development
« Reply #265 on: July 24, 2017, 01:30:37 PM »
* GPB: porting of the latest features and improvements

Can i ask what these are??

PiBoSo

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Re: Questions about daily development
« Reply #266 on: July 24, 2017, 01:34:54 PM »
* GPB: porting of the latest features and improvements

Can i ask what these are??

Support for the external mod folder, code to lower the connection lag, VR reset key setting, revised aero sounds mixing, support for the engine limiter sound, and more...
« Last Edit: July 24, 2017, 01:36:31 PM by PiBoSo »

BOBR6 84

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Re: Questions about daily development
« Reply #267 on: July 24, 2017, 01:36:35 PM »
Nice!! Thankyou

h106frp

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Re: Questions about daily development
« Reply #268 on: July 24, 2017, 02:21:09 PM »
+1 for shape animations, correctly animated 3P rear suspension and steering dampers in 1P would finish the bikes nicely.

The ability to add animation for object and characters would improve track  immersion.

TheFatController

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Re: Questions about daily development
« Reply #269 on: July 24, 2017, 03:44:47 PM »
Don't worry, though. Everyone seems to hate the idea, so I'm back to the more useful tasks.

Guess that's a reference to me since I'm the only one who mentioned something negative. I didn't mean I hate the idea, I love the idea.

In fact I really wanted it to be included in the last beta so I could correctly model the brake lines on the bike I made.

I was just voicing my opinion on the MXB board.. I don't expect it to change your development plan. You're right, it doesn't matter what order things are done in when they're all going to be part of the same release. :)