Author Topic: Questions about daily development  (Read 19980 times)

PiBoSo

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Re: Questions about daily development
« Reply #315 on: September 11, 2017, 12:43:23 PM »

* GPB / MXB: completed work on support for the suspensions, spring, cables and brake lines animations

Awesome. We will have information on how to do this?

For sure.

Hawk

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Re: Questions about daily development
« Reply #316 on: September 19, 2017, 02:02:29 PM »
Good job on the flag animation Piboso; from what I see in the video it looks pretty good.  :)

Question: Are you providing a way to animate each flag differently and independently? I ask because in a test I did with many animated flags all moving the same way it looked very odd and unrealistic, so what I did was create a flag simulation in Maya so I could capture frame animation so each flag animation would move slightly differently and it looks a lot more realistic; would I still be able to do this in your new flag animation implementation?

philiaN

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Re: Questions about daily development
« Reply #317 on: September 19, 2017, 02:30:55 PM »
Dont know if that answers your question
<a href="https://www.youtube.com/v/5KeB01t8JTE" target="_blank" class="new_win">https://www.youtube.com/v/5KeB01t8JTE</a>
« Last Edit: September 19, 2017, 02:34:20 PM by philiaN »

Hawk

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Re: Questions about daily development
« Reply #318 on: September 19, 2017, 04:42:54 PM »
Dont know if that answers your question

@philian: Not really because we don't now how Piboso has implemented the flag animation and what functions we will have as part of that implementation until he releases it. It could be totally different implementation to what it is now.  :)

Napalm Nick

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Re: Questions about daily development
« Reply #319 on: September 23, 2017, 10:12:26 PM »
New track tools! Wonderful thanks PiB!

"ESC KEY NO LONGER QUITS" - KISSES  :-* :-* :-*
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Grooveski

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Re: Questions about daily development
« Reply #320 on: October 01, 2017, 09:07:27 AM »
Quote
KRP: fix of the jump-start detection code

KRP specific?
...or something that'll have us all grinning from ear-to-ear the next time we see:

* GPB: started the porting of the latest features and improvements.

Hell, I'm grinning anyway just knowing it's on your mind.   ;D

TheFatController

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Re: Questions about daily development
« Reply #321 on: October 01, 2017, 09:13:48 AM »
+1 for MXB.. Where people jump start without even touching controller!

Hawk

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Re: Questions about daily development
« Reply #322 on: October 14, 2017, 10:47:47 PM »
"* GPB: fixed a couple more bugs"

@Piboso: Can you elaborate what these bugs are and what they affected in sim please? Thanks. :)

PiBoSo

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Re: Questions about daily development
« Reply #323 on: October 14, 2017, 10:50:57 PM »
"* GPB: fixed a couple more bugs"

@Piboso: Can you elaborate what these bugs are and what they affected in sim please? Thanks. :)

While porting the code to reduce the connection lag, some bugs showed up in GPB.
They probably cause crashes when someone connects or when going to pits.

PiBoSo

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Re: Questions about daily development
« Reply #324 on: October 14, 2017, 10:54:24 PM »

Another bug found and fixed probably caused animation problems in remote riders.

matty0l215

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Re: Questions about daily development
« Reply #325 on: October 15, 2017, 06:14:34 AM »
That is excellent news!  ;D

Hawk

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Re: Questions about daily development
« Reply #326 on: October 15, 2017, 08:45:33 AM »
+1 That is good news. Thank you Pib.  ;)

janaucarre

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Re: Questions about daily development
« Reply #327 on: October 15, 2017, 11:58:16 AM »
wow great news

KG13

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Re: Questions about daily development
« Reply #328 on: October 15, 2017, 05:43:15 PM »
Fantastic :-)

tchemi

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Re: Questions about daily development
« Reply #329 on: October 20, 2017, 02:48:50 PM »
Quote from: PiBoSo
GPB / WRS / KRP / MXB: improved the ambient shadow rendering

Are you talking about ambient occlusion or just normal shadows rendering ?