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Questions about daily development

Started by Alby46, June 21, 2016, 09:07:24 AM

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PiBoSo

Quote from: Warlock on November 04, 2016, 04:03:45 AM
Quote* GPB / WRS / KRP / MXB: general multiplayer testing and debugging

Let us know if you need people to stress the server in multiplayer  :)

Beta10 coming soon, for public tests.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

HornetMaX

November 04, 2016, 09:24:00 AM #76 Last Edit: November 04, 2016, 03:43:12 PM by HornetMaX
Quote from: PiBoSo on November 04, 2016, 09:22:12 AM
Quote from: Warlock on November 04, 2016, 04:03:45 AM
Quote* GPB / WRS / KRP / MXB: general multiplayer testing and debugging

Let us know if you need people to stress the server in multiplayer  :)
Beta10 coming soon, for public tests.
Xmas before time !

TFC

Will there be a public test version of MXB too?

doubledragoncc

That is great news

Thank you very much for the hard work Piboso

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

teeds

Quote from: TheFatController on November 04, 2016, 09:28:04 AM
Will there be a public test version of MXB too?

Pibs said he would be using GPB to do the testing with. What works for GPB should work for all Piboso sims, so makes sense.

TFC

Thanks teeds.. I'm sure I remembered reading that somewhere but couldn't find it.

PiBoSo

Quote from: TheFatController on November 04, 2016, 09:28:04 AM
Will there be a public test version of MXB too?

The problem with releasing MXB beta5 is that it would need some physics work, too... And this would delay netcode work.
Nonetheless, it will be released as soon as possible, to stress-test the online terrain deformation.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Stout Johnson

Quote from: PiBoSo on November 04, 2016, 09:22:12 AM
Quote from: Warlock on November 04, 2016, 04:03:45 AM
Quote* GPB / WRS / KRP / MXB: general multiplayer testing and debugging

Let us know if you need people to stress the server in multiplayer  :)

Beta10 coming soon, for public tests.

Reading the daily dev blog and reading that you include us for your netcode testing is like a dream come true. I have never been more optimistic about the future of GPB (and all other sims).  :)
    -----------   WarStout Kawasaki Team   -----------

TFC


Stout Johnson

Quote from: PiBoSo
* GPB / WRS / KRP / MXB: more small bug fixes
Piboso, have you already eliminated the bug that causes crashes during wet conditions? Once beta10 is out, it would be great to also test your new netcode in rain :)
    -----------   WarStout Kawasaki Team   -----------

PiBoSo

Quote from: Stout Johnson on November 05, 2016, 06:05:59 AM
Quote from: PiBoSo
* GPB / WRS / KRP / MXB: more small bug fixes
Piboso, have you already eliminated the bug that causes crashes during wet conditions? Once beta10 is out, it would be great to also test your new netcode in rain :)

Yes, the bug was fixed. It is listed on the devlog: http://forum.piboso.com/index.php?topic=2765.msg65458#msg65458
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Stout Johnson

    -----------   WarStout Kawasaki Team   -----------

Vini

Will the reintroduction of the old respawn systems mean that we can reset runaway/ghost bikes?

PiBoSo

Quote from: vin97 on November 05, 2016, 03:17:00 PM
Will the reintroduction of the old respawn systems mean that we can reset runaway/ghost bikes?

This should already be possible.
A check has been added to Beta9: if the bike has been riderless for more than 5 seconds, it should be possible to use the "3 seconds reset" regardless of the bike speed.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo

Quote from: PiBoSo on November 05, 2016, 03:32:43 PM
Quote from: vin97 on November 05, 2016, 03:17:00 PM
Will the reintroduction of the old respawn systems mean that we can reset runaway/ghost bikes?

This should already be possible.
A check has been added to Beta9: if the bike has been riderless for more than 5 seconds, it should be possible to use the "3 seconds reset" regardless of the bike speed.

Mmmmh... Actually...
Nevermind, there is a bug and it doesn't work  :-[
It will be fixed in Beta10.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".