Author Topic: Questions about daily development  (Read 35210 times)

Phathry25

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Re: Questions about daily development
« Reply #345 on: November 11, 2017, 08:05:45 PM »
I think WRS guys would agree too.

Wrong.We've been waiting far too long for some show stopping bugs to be fixed.  Plus we'll get the memory usage fixes faster too. This bug was just found. I first reported the beam axle bug on September 21st of 2016....

PiBoSo

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Re: Questions about daily development
« Reply #346 on: November 11, 2017, 08:42:59 PM »
The fix was successful. MX Bikes' online memory usage dropped 570MB with two mod bikes.
That's spectacular.

Only because it was spectacularly bad before  :-[
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HornetMaX

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Re: Questions about daily development
« Reply #347 on: November 11, 2017, 09:00:58 PM »
The fix was successful. MX Bikes' online memory usage dropped 570MB with two mod bikes.
That's spectacular.

Only because it was spectacularly bad before  :-[
All is relative :)

TheFatController

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Re: Questions about daily development
« Reply #348 on: November 11, 2017, 10:39:00 PM »
Definitely good news!

I understand other sims need releases and MXB is at the back of the queue, but would it be possible to push a hotfix for the multiplayer, like a beta 7.1 or 7a? It would go a long way to securing some of the new community we've inherited recently.

PiBoSo

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Re: Questions about daily development
« Reply #349 on: November 11, 2017, 10:52:45 PM »
Definitely good news!

I understand other sims need releases and MXB is at the back of the queue, but would it be possible to push a hotfix for the multiplayer, like a beta 7.1 or 7a? It would go a long way to securing some of the new community we've inherited recently.

Not sure it would be worth releasing a patch with one fix only, that doesn't guarantee to solve the online crashes with mod bikes  :-\
« Last Edit: November 11, 2017, 10:56:49 PM by PiBoSo »
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Napalm Nick

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Re: Questions about daily development
« Reply #350 on: November 11, 2017, 11:11:42 PM »
But its not online crashes with Mod bikes that are the problem - its the dropping to track/dsq problem that's been fed back since B12 came out making online races a farce - a problem introduced with the latest Beta.

You know that one right ?  ??? :-\ :'(

PiBoSo

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Re: Questions about daily development
« Reply #351 on: November 11, 2017, 11:24:19 PM »
But its not online crashes with Mod bikes that are the problem - its the dropping to track/dsq problem that's been fed back since B12 came out making online races a farce - a problem introduced with the latest Beta.

You know that one right ?  ??? :-\ :'(

TFC is talking about MXB.
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Napalm Nick

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Re: Questions about daily development
« Reply #352 on: November 11, 2017, 11:27:31 PM »
Ah yes I missed that TFC post in the unread post precis.
Sorry to jump in  :-[.

I guess we all want hotfixes then  ::)

Asdrael

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Re: Questions about daily development
« Reply #353 on: November 12, 2017, 12:14:55 PM »
Talking about memory usage and online (I come from the MXB side but I guess it's valid everywhere).

I don't understand why you dropped the temporary model of bikes (the "ghost"). To me it would have made a lot more sense to keep the ghost but set it to being the same for all bikes. So you load it once, and everytime someone connects you simply display the ghost that you already have stored. Then next time you go to pits, you proceed with the complete loading of bike + rider. Currently (at least on MXB) each new client connecting is up to 2s frame freeze here.

Anyhow, good to know you found the hole - hoping it address the freeze on connection issue too.
Asdrael - #15

pacopastor34

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Re: Questions about daily development
« Reply #354 on: November 12, 2017, 07:03:11 PM »
Will be helpful if we do the mods lighter?

doubledragoncc

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Re: Questions about daily development
« Reply #355 on: November 14, 2017, 11:49:33 PM »
MX Bikes beta7b - 2017/11/14
Mx Bikes beta7b available.

Changelog:
fix: memory optimizations
fix: freeze when another client connects while on track
fix: "very high" network connection setting
fix: supermoto tyres ambient shadow
fix: Nevada sky

This is great news, but I have to ask as I am sure others will.

You said a few days ago:

To be honest, haven't tested GP Bikes in a while. Sadly, GPB is now third in the update line: WRS -> KRP -> GPB -> MXB
Apologies for the multiplayer problems. A new build will be published as soon as possible

Yet MXB jumped the queue and just got an update before its time so can we guys with GPB get a bone too, pretty please kind sir?

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doubledragoncc

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Re: Questions about daily development
« Reply #356 on: November 18, 2017, 08:00:28 PM »
If a major company asks for it, would you give GPB priority?

I need to know this as I have been communicating about GPB for a major VR company and their main worry is the issue of development for GPB for LAN and internet useage with VR support.

As you hardly reply to PM messages I have to ask this on the forum and request you reply either here or with an actual PM. I try my best to push your product, but with your lack of acknolidgement, I can only try. Please understand, YOU need to respond to requests. There are companies that wish to use GPB, but due to the lack of development, they wont. Please PM me for further details!!!

Yours very sincerly
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PiBoSo

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Re: Questions about daily development
« Reply #357 on: November 18, 2017, 08:52:39 PM »
If a major company asks for it, would you give GPB priority?

I need to know this as I have been communicating about GPB for a major VR company and their main worry is the issue of development for GPB for LAN and internet useage with VR support.

As you hardly reply to PM messages I have to ask this on the forum and request you reply either here or with an actual PM. I try my best to push your product, but with your lack of acknolidgement, I can only try. Please understand, YOU need to respond to requests. There are companies that wish to use GPB, but due to the lack of development, they wont. Please PM me for further details!!!

Yours very sincerly
Allan Beaton (DD)

It wouldn't be very respectful of the community to give priority to GPB just because a major company asks for it, while longtime loyal supporters unfortunately are forced to wait.
Nonetheless, please report what the problems and requests are, and if there is a deadline.
Thank you for your support  :)
Obviously your ambition outweighs your talent

doubledragoncc

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Re: Questions about daily development
« Reply #358 on: November 19, 2017, 10:05:49 AM »
Thank you for the reply Mr P

The main issue is multiplayer concerns. Holovis not only needs VR support but the ability for multiple user based use of GPB. This is at present a major issue and one that is to be quite honest destroyting the reputation of the simulation as it is based on multyplayer and not single player as a sim.

Howerver, when all is said and done, it is the ONLY road based sim there is. Your work is amazing, but the world can not wait forever to use it at its full protential.

I will PM with full details after testing with Holovis in the near future.

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HornetMaX

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Re: Questions about daily development
« Reply #359 on: January 04, 2018, 12:23:12 AM »
Quote
* GPB / WRS / KRP / MXB: update to the latest version of the rigid body dynamics library

Interesting. Anything major ?