Author Topic: GPB/WRS Handling on Kerbs  (Read 3105 times)

vini97

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Re: GPB/WRS Handling on Kerbs
« Reply #30 on: August 17, 2016, 10:53:01 PM »
every NC track.
es gibt nur ein gas

Warlock

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Re: GPB/WRS Handling on Kerbs
« Reply #31 on: August 18, 2016, 12:55:48 AM »
I missed those buildings pics Corrie, very very nice looking m8  8)

Corrie

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Re: GPB/WRS Handling on Kerbs
« Reply #32 on: November 27, 2016, 04:03:13 AM »
I missed those buildings pics Corrie, very very nice looking m8  8)
Thanks, Warlock! Rendered with nvidia iRay, but I'm confident it'll look great in game with graphics all the way up.

A bit of an update: got some stuff done with the Drag Strip.




Corrie

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Re: GPB/WRS Handling on Kerbs
« Reply #33 on: November 27, 2016, 04:30:59 AM »
And an update on the kart circuit




Warlock

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Re: GPB/WRS Handling on Kerbs
« Reply #34 on: November 27, 2016, 06:01:07 AM »
 Very nice m8 !

Good texturing and shaders will do the trick ingame

Stout Johnson

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Re: GPB/WRS Handling on Kerbs
« Reply #35 on: November 27, 2016, 10:29:39 AM »
Wow... looking impressive.
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Corrie

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Re: GPB/WRS Handling on Kerbs
« Reply #36 on: May 29, 2017, 08:03:43 PM »
Yikes... I got the warning that the topic hadn't been posted in for 120 days. Sorry about the radio silence.

There have been some visitors to the track lately, along with some more detail to the track.




tchemi

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Re: GPB/WRS Handling on Kerbs
« Reply #37 on: May 29, 2017, 09:59:22 PM »
Don't know what is the graphic engine but... woa !!  :o

Corrie

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Re: GPB/WRS Handling on Kerbs
« Reply #38 on: May 30, 2017, 02:55:24 PM »
It is Nvidia iRay for 3ds Max. Hopefully the result in game will look close to that (I know how to do shaders and mapping for PiBoSo's rendering engine).