Author Topic: Track tools  (Read 7860 times)

PiBoSo

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Re: Track tools
« Reply #15 on: September 23, 2017, 09:51:28 PM »

Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog:
fbx2edf: added the 64-bit version
edfexp / fbx2edf / TerrainEd: added support for the "SIGN_" prefix, for billboards overlapping walls
TrackEd / Map Viewer: fixed the loading of MAP files over 500MB
TrackEd: updated the bestline generation for GPB and KRP to support the latest replay format
TrackEd: the ESC key doesn't quit the program anymore
« Last Edit: September 23, 2017, 09:55:13 PM by PiBoSo »
"Obviously your ambition outweighs your talent".

Hawk

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Re: Track tools
« Reply #16 on: September 23, 2017, 10:39:51 PM »
Thank you Piboso! ;) 8)

matty0l215

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Re: Track tools
« Reply #17 on: September 24, 2017, 07:48:43 AM »
Thank you very much ;D

Gzehoo

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Re: Track tools
« Reply #18 on: October 18, 2017, 12:50:32 PM »
A little question about TrackED - how does Autozoom work?
Lambda Motosports Team Manager

You need good TV Cameras for your track? PM!

PiBoSo

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Re: Track tools
« Reply #19 on: October 18, 2017, 02:27:54 PM »
A little question about TrackED - how does Autozoom work?

"Reference" is the vertical size of the vehicle on screen, where 1 is full screen and 0.5 is half screen.
"Obviously your ambition outweighs your talent".

PiBoSo

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Re: Track tools
« Reply #20 on: October 19, 2017, 09:45:49 PM »

TrackEd updated to add the possibility to set a relative angle for pits in absolute mode, too:
http://www.gp-bikes.com/?page=downloads
"Obviously your ambition outweighs your talent".

PiBoSo

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Re: Track tools
« Reply #21 on: May 23, 2018, 11:06:49 PM »

Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog:
fbx2edf: fixed the normals conversion
fbx2edf: fixed the negative scaled meshes conversion
fbx2edf: removed the 32-bit version
Map Viewer: fixed the puddles rendering
Map Viewer: added support for the shared skies folder http://docs.piboso.com/wiki/index.php?title=Map_Viewer
Map Viewer: rectangular heightmaps support
TrackEd: rectangular heightmaps support
TerrainEd: rectangular heightmaps support
TerrainEd: fixed multiple scenes support
« Last Edit: May 23, 2018, 11:13:30 PM by PiBoSo »
"Obviously your ambition outweighs your talent".

Hawk

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Re: Track tools
« Reply #22 on: May 24, 2018, 07:47:37 AM »
Thanks for the update Piboso.  8)

Just one question: When are we going to see the export progress bar implemented in the FBX2EDF converter that was discussed last year?

PiBoSo

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Re: Track tools
« Reply #23 on: February 21, 2019, 10:45:38 PM »

Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog
fbx2edf:
- fixed the tangent space calculation
- if a texture is not found, it is now searched in all the subfolders of the FBX file directory
3dsmax plugins:
- fixed the tangent space calculation
Map Viewer:
- it is now a 64-bit program
- added support for the shared flags folder: http://docs.piboso.com/wiki/index.php?title=Map_Viewer
- added support for objects animation
Track Editor:
- it is now a 64-bit program
« Last Edit: February 21, 2019, 10:56:36 PM by PiBoSo »
"Obviously your ambition outweighs your talent".

Hawk

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Re: Track tools
« Reply #24 on: February 22, 2019, 12:11:36 AM »
Thank you Piboso.  ;) 8)

Manu

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Re: Track tools
« Reply #25 on: February 22, 2019, 03:19:15 PM »
Thanks Piboso

matty0l215

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Re: Track tools
« Reply #26 on: February 22, 2019, 06:28:36 PM »
Cheers Piboso  :D

Blackheart

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Re: Track tools
« Reply #27 on: February 22, 2019, 09:41:32 PM »
After a quick test; Used (as usual but with the new fbx2edf) the export script and in this new version not works well, because the bikes textures importated have a flat black texture (with shaders ON). Without the script looks all good also with hdr enabled.

It is possible have a full bike example for 3ds max, so we can use the same "official" exportation way for any modded bike?


« Last Edit: February 22, 2019, 09:43:56 PM by Blackheart »

Hawk

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Re: Track tools
« Reply #28 on: February 22, 2019, 10:21:33 PM »
After a quick test; Used (as usual but with the new fbx2edf) the export script and in this new version not works well, because the bikes textures importated have a flat black texture (with shaders ON). Without the script looks all good also with hdr enabled.

It is possible have a full bike example for 3ds max, so we can use the same "official" exportation way for any modded bike?

Personally speaking, it makes sense to only have the FBX format for exportation purposes in my opinion..... As well as saving Piboso time and effort in serving both exporters, the FBXconverter(when Piboso gets it working properly) would serve all good 3D apps rather than just 3dsmax users with the 3dsmax edf exporter alone.  :)