Author Topic: Oculus Rift  (Read 2262 times)

Cote Dazur

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Oculus Rift
« Reply #15 on: July 07, 2017, 01:43:34 PM »
does VR works with the demo?

Edit, just saw that in the OP  :-[: Oculus Rift support should work with the demo version, too.

I will try it. :)
« Last Edit: July 07, 2017, 01:52:55 PM by Cote Dazur »

Kimbo

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Oculus Rift
« Reply #16 on: July 13, 2017, 08:57:04 AM »
PiBoSo, any plans on implementing Oculus Tocuh support? Would be awesome!  8)

PiBoSo

  • Administrator
  • Hero Member
  • *****
  • Posts: 2006
    • View Profile
Re: Oculus Rift
« Reply #17 on: July 13, 2017, 09:12:09 AM »
PiBoSo, any plans on implementing Oculus Tocuh support? Would be awesome!  8)

What do you suggest for Touch input? Throttle, brake and clutch? Bike lean? Rider lean?

Kimbo

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Oculus Rift
« Reply #18 on: July 13, 2017, 10:36:06 AM »
Yes, some suggestions.

1. You control steering input/lean by turning/pushing/pulling controllers as real life countersteering. Gas could perhaps be done by twisting your wrists/roll on motion? Breaking by squeezing your left fist.

2. As more conventional gamepad, gas and breaking is controlled by triggers? Steering same as first method.

3. Actually grip the handlebars by clenching your fists as you would in any other Oculus Touch game.

Im really not that educated on VR and how it registers axis movements on the controllers but I can only guess. It feels like it would be possible to filter unwanted inputs? Like vertical once you have your hands locked on the handlebars for instance.  ;D


Maybe rider lean could be related to head movement?
« Last Edit: July 13, 2017, 10:38:01 AM by Kimbo »

Allen

  • Newbie
  • *
  • Posts: 40
    • View Profile
Re: Oculus Rift
« Reply #19 on: July 16, 2017, 09:19:26 PM »
To enable Oculus Rift support, download the file oculus.dll and move it in the GP Bikes installation folder.


Love too.. but it's reported as a file not found.. (I couldn't get a link on the kart pro site to work either ?)


PiBoSo

  • Administrator
  • Hero Member
  • *****
  • Posts: 2006
    • View Profile
Re: Oculus Rift
« Reply #20 on: July 16, 2017, 10:41:54 PM »
Love too.. but it's reported as a file not found.. (I couldn't get a link on the kart pro site to work either ?)

Thank you for the report.
Link fixed. Please report if the DLL works correctly.

Allen

  • Newbie
  • *
  • Posts: 40
    • View Profile
Re: Oculus Rift
« Reply #21 on: July 17, 2017, 09:27:58 AM »
Love too.. but it's reported as a file not found.. (I couldn't get a link on the kart pro site to work either ?)

Thank you for the report.
Link fixed. Please report if the DLL works correctly.

Yep, works fine.. tried Oulton Park NDS and it looks really good and runs really well

looks like it's holding a solid 90fps, so no ASW, even though I'm trying it out on my everyday machine with a GTX1060 and low power i7