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Weird anti-aliasing bug ?

Started by HornetMaX, October 31, 2016, 11:01:59 PM

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HornetMaX

I start GPB with the following graphics settings:

  • 1920x1080, fullscreen, 32bits, 120Hz, no vsync
  • AntiAliasing set at 8x
  • Scrren ratio = resolution, Texture size = high, filtering = triliner, aniso = 16x
  • Dynamic shadows yes, Reflections yes, Shaders yes
  • Draw distance high, model detail high, 3d grass yes
In the main menu page, I have the Murasama (default paint) showing, like this:


Switching the AA to 16x I get this (look at the front brake disk, it becomes somehow transparent, plus the dark parts become "weird"):


Now, if I switch back to 8x AA, the problem does not go away.
But if I then quit GPB and restart it (the AA is again set at 8x) I'm back to the initial situation (AA at 8x and no problem).

If it matters, I have an NVidia 970.