Author Topic: Netcode testing  (Read 5697 times)

Hawk

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Re: Netcode testing
« Reply #105 on: December 13, 2016, 11:16:15 PM »
Thanks Piboso.... Good to know.  ;)

Hawk.

HornetMaX

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Re: Netcode testing
« Reply #106 on: December 13, 2016, 11:21:26 PM »
There is a big design error in the netcode, that causes huge delays in the data flow, especially to and from clients with high ping, and unnecessary memory usage.
Until this problem is solved, there is no point in further testing.

Also, it was decided to publish MX Bikes beta5 before the Holidays, to show the community that the project is not dead, despite not having been updated in over nine months.

Sounds like a great news to me. Each bug found is good news.

Personally, I also agree pushing MXB beta5 out is good call.

Alone

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Re: Netcode testing
« Reply #107 on: December 13, 2016, 11:45:41 PM »
Sounds good to me too. Thx

Stout Johnson

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Re: Netcode testing
« Reply #108 on: December 14, 2016, 06:14:39 AM »
Good to know that. Is probably a huge step to do, but a fundamental one. Thanks for the info P.
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C21

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Re: Netcode testing
« Reply #109 on: December 14, 2016, 07:19:01 AM »
@Piboso
Just for the record (or more like a guesture)  :D
Itīs better to state this:
Quote
Also, it was decided to publish MX Bikes beta5 before the Holidays, to show the community that the project is not dead, despite not having been updated in over nine months.
than to stay silent  ;)

Now everyone knows that your priority is on MXB for the end of the year and hopefully donīt bother you with silly questions when tis or that will be fixed in GPB....
And itīs also good to know that the netcode issue has been investigated and a design error was detected as root cause.
Sounds promising to get the netcode error solved in 2017  ;)
Although i still feel that the netcode has been improved in 10b and 10c concerning the jumping bike issue.

Thank you for the valuable Information.
# Member of the CAWS Racing Team #


Alby46

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Re: Netcode testing
« Reply #110 on: February 07, 2017, 11:03:15 PM »
Just asking: with the release of beta 11, will we start another wawe of tests?
Still riding a 50cc, but enjoying it :)

PiBoSo

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Re: Netcode testing
« Reply #111 on: February 07, 2017, 11:46:20 PM »
Just asking: with the release of beta 11, will we start another wawe of tests?

The plan is to use WRS instead, because deformation seems to be generating more crashes.
Unless, of course, the new netcode will give problems on GPB.

Alby46

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Re: Netcode testing
« Reply #112 on: February 08, 2017, 12:55:16 PM »
The plan is to use WRS instead, because deformation seems to be generating more crashes.
Unless, of course, the new netcode will give problems on GPB.
Sounds good, at least wrs gets some attention sometimes
Still riding a 50cc, but enjoying it :)

-aGy-

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Re: Netcode testing
« Reply #113 on: February 12, 2017, 08:34:59 AM »
is there happened any progress on netcode within a year? if no im right

TheFatController

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Re: Netcode testing
« Reply #114 on: February 12, 2017, 04:41:24 PM »
is there happened any progress on netcode within a year? if no im right

I can only speak for mxb, but the difference between b4 and b5 is impressive. Work has been going on as I'm sure you can see in this thread and the daily dev. No need for negativity at this point..

Alby46

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Re: Netcode testing
« Reply #115 on: February 12, 2017, 05:45:22 PM »
I can only speak for mxb, but the difference between b4 and b5 is impressive. Work has been going on as I'm sure you can see in this thread and the daily dev. No need for negativity at this point..
what improved exactly? i haven't been playing mxb for a long time
Still riding a 50cc, but enjoying it :)

TheFatController

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Re: Netcode testing
« Reply #116 on: February 12, 2017, 06:08:30 PM »
Other riders on the track are a lot smoother in general, before there was a lot of rubber banding which made riding close to someone else a game of chance, now you can generally ride with and pass people safely. I've even had a few banged bars with no riders going down which was exciting.

There are far far far fewer random core crashes. B4 sometimes every opponent would freeze for each other for a few laps, mxb stopped counting laps but chat still worked, this hasn't happened yet in b5.

There has been the odd problem here and there, we found that no more than 12 people could join a server for example, but we're not sure if this was present in b4 as I don't think we ever had 12 people on at one time!

It's much smoother, much more stable, and this was just from testing using GPB. Fingers crossed that testing using WRS will allow us to ride online with deformation. It can only get better.
« Last Edit: February 12, 2017, 06:10:26 PM by TheFatController »

Alby46

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Re: Netcode testing
« Reply #117 on: February 12, 2017, 11:20:27 PM »
Thanks for the feedback. I still remember the time we were like 23 in a gpb server and that it was about to crash lol
Still riding a 50cc, but enjoying it :)