Author Topic: World Racing Series beta10b  (Read 1358 times)

PiBoSo

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World Racing Series beta10b
« on: December 09, 2016, 01:11:25 AM »

World Racing Series beta10b released:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )


Changelog
fix: replay bug
fix: race manager bug
fix: reflections bug
fix: plugins rendering bug
fix: more smaller bugs
fix: reflections and shadows optimization
fix: VR tracking in the external views, too
fix: pitboard bugs
fix: pitboard optimization
fix: possibility to set the same gearbox input to sequential lever, paddle and H-pattern controls


Release Notes
- Replays are not compatible with Beta10 and previous
« Last Edit: December 09, 2016, 11:52:22 AM by PiBoSo »

SwarleyRuiz

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Re: World Racing Series beta10b
« Reply #1 on: December 09, 2016, 08:16:25 AM »
« Last Edit: December 09, 2016, 09:31:37 AM by SwarleyRuiz »

dibu

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Re: World Racing Series beta10b
« Reply #2 on: December 10, 2016, 07:24:23 PM »
Thank you very much for WRS 10b :)

Did you change anything at the F3000 car? I'm not sure if it's caused by your changes or my new setup but it feels much better.
Despite this improvement, I had at least 6-7 core.exe crashes when driving Nordschleife. They happened at places where I never had problems before.

PiBoSo

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Re: World Racing Series beta10b
« Reply #3 on: December 10, 2016, 08:12:40 PM »
Thank you very much for WRS 10b :)

Did you change anything at the F3000 car? I'm not sure if it's caused by your changes or my new setup but it feels much better.
Despite this improvement, I had at least 6-7 core.exe crashes when driving Nordschleife. They happened at places where I never had problems before.

Nothing has been changed in the physics.
Probably the dampers of the F3000 need tuning.

Stout Johnson

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Re: World Racing Series beta10b
« Reply #4 on: December 11, 2016, 12:09:46 PM »
[...]I had at least 6-7 core.exe crashes when driving Nordschleife. They happened at places where I never had problems before.

I can somehow confirm this. Ricco and myself tried new beta on Friday evening. We did RX on Holjes. We had ~6 cores in ~10 laps. Was somewhat strange. The online experience per se seems pretty nice and smooth, other car seems less jumpy. But core-wise new beta seems even worse.

One idea: If we could get a field of about 8 drivers, would it maybe make sense to have a netcode debug session with you (Piboso) in WRS? You could probably learn more in less time, since on a track with dirt deformation the stress for the server seems much higher.
    -----------   WarStout Kawasaki Team   -----------

oppolo

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Re: World Racing Series beta10b
« Reply #5 on: December 11, 2016, 08:21:09 PM »


fix: possibility to set the same gearbox input to sequential lever, paddle and H-pattern controls



that's great, thank you

I have still FPS drop at around 45 at holjes, and this is unacceptable for my configuration (win10 gtx980) with a game in dx8.1, is all ok for you?

PiBoSo

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Re: World Racing Series beta10b
« Reply #6 on: December 11, 2016, 08:49:58 PM »
I have still FPS drop at around 45 at holjes, and this is unacceptable for my configuration (win10 gtx980) with a game in dx8.1, is all ok for you?

The simulator is actually OpenGL-based, and uses features equivalent to DX9.
On the VR test PC ( I5-4590, GTX970, Windows 8.1 ) it runs between 90 and 140fps. All settings maxed. Resolution: 1920x1080. No antialiasing.

teeds

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Re: World Racing Series beta10b
« Reply #7 on: December 12, 2016, 11:16:53 AM »
I can somehow confirm this. Ricco and myself tried new beta on Friday evening. We did RX on Holjes. We had ~6 cores in ~10 laps. Was somewhat strange. The online experience per se seems pretty nice and smooth, other car seems less jumpy. But core-wise new beta seems even worse.

Same here, was trying to run some RX laps on Holjes last night with 3 others. Others seemed to be playing ok but I kept getting a core about 1min in after joining. Played earlier on Limerock too and it was fine for me and although my mate had a core he was able to run many laps after re-joining.

Seems there's still some bugs in the deformation woodwork.

oppolo

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Re: World Racing Series beta10b
« Reply #8 on: December 12, 2016, 05:51:27 PM »
I have still FPS drop at around 45 at holjes, and this is unacceptable for my configuration (win10 gtx980) with a game in dx8.1, is all ok for you?

The simulator is actually OpenGL-based, and uses features equivalent to DX9.
On the VR test PC ( I5-4590, GTX970, Windows 8.1 ) it runs between 90 and 140fps. All settings maxed. Resolution: 1920x1080. No antialiasing.

with antialiasing off Holjes runs smooth but obviously it is not a good looking

by the way...is there a way for having mirrors with better grafic?


PiBoSo

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Re: World Racing Series beta10b
« Reply #9 on: December 12, 2016, 07:20:47 PM »
by the way...is there a way for having mirrors with better grafic?

At the moment it's not possible to increase the resolution or set the antialiasing of the mirrors.

Boerenlater

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Re: World Racing Series beta10b
« Reply #10 on: December 19, 2016, 11:38:20 AM »
Why does everyone call these cars Formula3000?
I did some research work and I believe all the numbers are the same as the (former) Formula Renault V8 3.5  :P
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PiBoSo

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Re: World Racing Series beta10b
« Reply #11 on: December 19, 2016, 11:44:05 AM »
Why does everyone call these cars Formula3000?
I did some research work and I believe all the numbers are the same as the (former) Formula Renault V8 3.5  :P

https://en.wikipedia.org/wiki/Auto_GP