Author Topic: Height map dimensions  (Read 288 times)

AUSSIEDIRT

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Height map dimensions
« on: December 21, 2016, 06:44:37 AM »
Hey everyone,

So I've been playing with height maps and getting the best resolution, and I've noticed that as I bump up the dimensions my resolution gets better ten fold my question here is, is there a maximum for dimensions currently I'm at 4096x2 and I've got wrs to generate a map am I at the max now?

TheFatController

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Re: Height map dimensions
« Reply #1 on: December 21, 2016, 08:15:29 AM »
Not sure what the max is, but 4097x4097 caused lots of problems online in mxb. Can't speak for wrs, newer netcode, bug fixes etc..

Also in mxb, the deformation width is increased when running a bigger horizontal scale. 4k heightmap plus small scale oval circuit might give you tiny deformation, not confirmed just something you might want to test.

If you get your heightmap right, you shouldn't need any more than 2049, especially if your horizontal scale is less than 500. I'm making a track right now that has a horizontal scale of 1500 x 1500 at 2049 and it's just fine.

Sorry too. Been away from pc for a couple of days, do you still need me to reply to the pm or did you sort it?

AUSSIEDIRT

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Re: Height map dimensions
« Reply #2 on: December 21, 2016, 11:40:24 AM »
Hey TFC,

I started out with 1025 but the detail was diminished because my infield only has a small raise and when I'd render it, it would blue the infield section to a black line which would make the infield not render right when I map. Bat so I started playing with higher and higher resolution and it was only when I got to 8163 the detail was perfect. I don't know what to do after I've done the map.bat so I haven't tested beyond that however my example.map is over 100mb