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Tracks Updated Beta14!!!!

Started by tirespin24, January 04, 2017, 04:13:56 PM

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tirespin24

January 04, 2017, 04:13:56 PM Last Edit: July 03, 2019, 09:12:59 PM by tirespin24
Updated 7-3-19
I fixed the signs that were flickering and changed the layer thickness . I would like to give a big thanks to
Phathry25 for sharing his terrain textures!!!!

I made a 410mod and a 360mod that has the tires updated to wear from tacky to slick. They also have more stagger options
as well as some adjustments to tire temps.

Mods: https://www.mediafire.com/file/6qesfxhu78dsq5d/mods.rar/file

410Setups: https://www.mediafire.com/file/45pb5o3ano2h4a2/setups.rar/file

Lincoln Park Speedway: https://www.mediafire.com/file/3h0onvnrwca57jd/LincolnPark.rar/file


Kokomo: https://www.mediafire.com/file/qcagk89clixrg1c/Kokomo.rar/file


Paragon: https://www.mediafire.com/file/8uho4dtsuvas5ce/Paragon.rar/file


Terre Haute Action Track: https://www.mediafire.com/file/a4fa75xtnau55ko/TerreHaute.rar/file


The Dirt Track At Charlotte : https://www.mediafire.com/file/7nu6m801mmbrrnq/Charlotte.rar/file


Badlands Motor Speedway: https://www.mediafire.com/file/3a2au79yjlajuqa/Badlands.rar/file


Eldora Speedway: https://www.mediafire.com/file/zun4ztf5kgua3xj/Eldora.rar/file


Las Vegas Dirt Track: https://www.mediafire.com/file/fvede8m3259j9rp/LasVegas.rar/file


Bloomington Speedway: https://www.mediafire.com/file/7fkb6irkfpdabfn/Bloomington.rar/file


Dodge City: https://www.mediafire.com/file/lvagixl5bhn0xp2/DodgeCity.rar/file


Eagle Raceway: http://www.mediafire.com/file/k7uy47l3lk4ribo/Eagle.rar/file


I-55 Speedway:: https://www.mediafire.com/file/2mf4ox1laujiuom/I55.rar/file


Lernerville Speedway: https://www.mediafire.com/file/pzw7e3xw1rc6iix/Lernerville.rar/file


Silver Dollar Raceway: https://www.mediafire.com/file/cnja6jck6vt16j6/SilverDollar.rar/file


Williamsgrove  Speedway: https://www.mediafire.com/file/ijxrrh64k7ntv16/WilliamsGrove.rar/file


Knoxville Raceway: https://www.mediafire.com/file/m8ov1axr3q029gs/KnoxvilleRaceway.rar/file

 
Gas City Speedway: https://www.mediafire.com/file/sb8b1dvkc02ttah/GasCity.rar/file


Lawrenceburg Speedway: https://www.mediafire.com/file/2dwdqtk442e4fqb/Lawrenceburg.rar/file


TriState Speedway: https://www.mediafire.com/file/x0an558xxou075w/TriState.rar/file

JMTRacing


tirespin24

I added two new tracks to the list: Paragon and Kokomo.

Phathry25

Good deal!  Ran a few laps last night and they work well.  A few things I noticed.

My tire tracks were pretty large, maybe increase height map resolution.
Textures looked over scaled, possibly increase repetitions.
Top surface very slippery, sand?  Gravel?  I have been using (from top down) soft soil, soil, compact soil.

tirespin24

Quote from: Phathry25 on January 07, 2017, 08:13:14 PM
Good deal!  Ran a few laps last night and they work well.  A few things I noticed.

My tire tracks were pretty large, maybe increase height map resolution.
Textures looked over scaled, possibly increase repetitions.
Top surface very slippery, sand?  Gravel?  I have been using (from top down) soft soil, soil, compact soil.

The Heightmap resolution currently is 2049 and, repetitions are currently set at 60; whats do you use?
The current tire compounds are the following:

material_layer0
{
   material = soft soil
}

material_layer1
{
   material = soil
   thickness = 0.014
}

material_layer2
{
   material = compact soil
   thickness = 0.006
}

material_layer3
{
   material = grass
   thickness = 0.03
}

I am not sure why so slick on top layer.
Also what thickness do you use for your layers? I haven't experimented with the track textures or the layer thickness that much as of yet. Also, I really enjoy that street stock
mod and I hope that you put a steering wheel on that baby soon! 

Upon further investigation I figured out that the 1st layer is so slick because its calling up grass material. I think I have an error in my trh. I have tried various changes at this point but nothing is changing the first layer. I am going to look into it more later today.

DarkHorse0

Yeah she's pretty slick lol. Until you dig through which is not totally inaccurate because a track needs to be worked in (hot laps) 99% of the time if you went out on it and raced with out hot laps the track is one lane and usually pretty slimmy until it blows off. Nice work!

Torque

January 09, 2017, 01:48:15 AM #6 Last Edit: January 09, 2017, 01:54:51 AM by Torque
Try removing the grass material layer all together for now (layer 3). The top layer is actually the last one you call. It is kind of confusing at first. If you want to keep the grass physics material you will need to put a mask in so it doesn't cover your track surface.

This is my THT file.

samples_x = 2049
samples_z = 2049

data = heightmap.raw

size_x = 400
size_z = 400
scale = 3.5


num_material_layers = 3

material_layer0
{
   material = compact soil
}

material_layer1
{
   material = soft soil
   thickness = 0.025
}

material_layer2
{
   material = soil
   thickness = 0.012
}
Check out the Street Stock Beta! UPDATED FOR BETA 9

http://forum.piboso.com/index.php?topic=3708.msg63094#new

Let us know what you think!


https://www.facebook.com/PerformanceVinyl/

tirespin24

I updated and re-uploaded the tracks. The changes are the following:
Re-scaled the height map
Compound order now properly reads: soft soil, soil, compact soil

tirespin24

Quote from: Torque on January 09, 2017, 01:48:15 AM
Try removing the grass material layer all together for now (layer 3). The top layer is actually the last one you call. It is kind of confusing at first. If you want to keep the grass physics material you will need to put a mask in so it doesn't cover your track surface.

This is my THT file.

samples_x = 2049
samples_z = 2049

data = heightmap.raw

size_x = 400
size_z = 400
scale = 3.5


num_material_layers = 3

material_layer0
{
   material = compact soil
}

material_layer1
{
   material = soft soil
   thickness = 0.025
}

material_layer2
{
   material = soil
   thickness = 0.012
}

Thanks That is exactly what I had to do.

Phathry25

I think it may have been the minute thickness of the top layer leading to leaving such large tire tracks, not the heightmap resolution.  Depending on how large your terrain area is upscaling may end up causing issues.  I'll try to give them a good test soon. 

AUSSIEDIRT

So what's better a high resolution (large height map 2049 or larger)  or a small one 1024

Torque

It is not really a matter of resolution but scale (meters per pixel). If you have too small of a scale you will experience performance problems. Too large and the deformation will be unrealistic. I believe my current scale is .195m per pixel. That should be a good starting point. I am not sure what is optimal. Maybe the boss man can weigh in?
Check out the Street Stock Beta! UPDATED FOR BETA 9

http://forum.piboso.com/index.php?topic=3708.msg63094#new

Let us know what you think!


https://www.facebook.com/PerformanceVinyl/

harmy34

really want to try these, but it just takes me to filedropper homepage?

oppolo

Quote from: harmy34 on January 16, 2017, 10:09:09 AM
really want to try these, but it just takes me to filedropper homepage?
also me

tirespin24

Sorry about that. Something happened to the links. I re-uploaded them and added Terre Haute and Charlotte.