Author Topic: Aaugh!  (Read 3256 times)

Cory_Hayes.11

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Re: Aaugh!
« Reply #30 on: March 31, 2017, 01:03:44 PM »
Did you have to apply for a licence and everything Cory? Not sure what regulators you have to apply to become a troll... Ha

I think outside of Ai which would separate wrs from iracing. I think we need particle physics to accurately replicate cushion and blow off this would be transferable to mxbikes too. Crushable parts so in the case of a roll the wings would deform and crush, with sprintcars especially the wheels detatch buy in most cases it's the suspension that fails and this would be the replicate able part to aim for. Beyond that what's the potential of having the game run multi race events and track it without having to record all data so it could have hotlaps quality race race dash feature. Have a look at how ratbag did woo2002

Its rather funny though, I don't go out of my way to " troll ", I literally just state an opinion ( As any person is allowed to) you can call my opinion wrong, I understand everyone has their own opinion, and I appreciate others for having other opinions, you can try debunk my opinion with actual fact evidence, I am totally fine with it.

Some times people just can't take an opinion that differs to theirs though or it upsets them to hear someone voice their opinion in a way that doesn't praise them.

I mean, I honestly don't mind really if anyone ( Lets face it, most the people who have purchased PiBoSo games ) think I am a " dick head " or anything.

I can be a huge troll like... if people like you know.... that could always be fun
YEAH BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

Phathry25

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Re: Aaugh!
« Reply #31 on: March 31, 2017, 05:27:25 PM »
What exactly would you like to see simulated?

http://forum.piboso.com/index.php?action=search2;params=eJwtjUEKgDAMBP_iRfCmIH7DH5SaBKtoW5KqCH28qTSnnWGXWLytB8Lc5j43-RJiiQSK3exscvwOo_qF_8akUVx4DIQzHpSozuRadoJkgj9eVcUETgY3VkISqEZpQ3PKWpgsgyuP9D7L1jOq

Add to that list a set of clay surface types that deform much more slowly than the current soil types. Biggest hitter on that list is drying line. So appropriate surface types and drying line on dirt. Those are the two most necessary things for tracks. For cars we need the suspension improvements I have asked for in the past. The asymmetrical kinematic motion of the suspension is extremely critical in oval racing, until that is solved further development is pointless.

AUSSIEDIRT

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Re: Aaugh!
« Reply #32 on: April 03, 2017, 05:41:43 AM »
Look at pharthy goo captain organised.

My wish list is more track orientated as track curating is my deal.

-a 24 hour lighting system
-night lighting
-changing temperatures and wind that affect the track conditions
As in real life as a windy track will blow off and dry out quicker then a no wind cool track.
-more surface styles so we can build a track that blows off
-particle physics so the cushion doesn't just build up with the cars using that part but by the dirt being blown up the track

It looks like they are doing things very similar to how wrs does it except the way the track takes rubber seams to be a bit different and they way the cushion changes texture / grows it looks like they have static layers that change as the cars use that part of the track

loinen

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Re: Aaugh!
« Reply #33 on: April 06, 2017, 06:11:54 PM »
IMHO pushing Rally/rallycross theme plus adding some crazy shit like buggies and maybe even bigfoots (lol) with suitable jumpy tracks (fuck ovals, they are not so funny for many ppl) may do the job. Adding basic damage with beautifully flying parts will help a lot. We still don't have true rally sim since RBR, Codemasters are making cute looking simcades for kids, nothing serious. iRacing is quite expensive and content-limited, not a strong side of it, physics of road racing is good but also far from perfect (comparing to rFactor 2 with quality mod) So... There is something to think about. I think WRS can live.

PiBoSo

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Re: Aaugh!
« Reply #34 on: April 06, 2017, 07:07:41 PM »
IMHO pushing Rally/rallycross theme plus adding some crazy shit like buggies and maybe even bigfoots (lol) with suitable jumpy tracks (fuck ovals, they are not so funny for many ppl) may do the job. Adding basic damage with beautifully flying parts will help a lot. We still don't have true rally sim since RBR, Codemasters are making cute looking simcades for kids, nothing serious. iRacing is quite expensive and content-limited, not a strong side of it, physics of road racing is good but also far from perfect (comparing to rFactor 2 with quality mod) So... There is something to think about. I think WRS can live.

Bigfoot AKA monster trucks are not so far away...
http://forum.piboso.com/index.php?topic=2747.0
;)

passerBy

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Re: Aaugh!
« Reply #35 on: April 06, 2017, 09:10:44 PM »
The more the reason to make GPB the top priority back again ;D

On a more serious note, I don't see iR as a competitor here. Their marketing model is atrocious. The bigger problem is that only a really small part of simracing community is aware of your products, Piboso. Once you've released KRP on Steam, I expect that to change drastically. Just don't forget to put a word or two on the Steam page about your other products ;) Alternatively, put them on Steam too.

loinen

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Re: Aaugh!
« Reply #36 on: April 06, 2017, 09:24:52 PM »

Bigfoot AKA monster trucks are not so far away...
http://forum.piboso.com/index.php?topic=2747.0
;)

wow, that's very funny and cool! I like how it moves. I was looking after WRS from very very afar and seems i missed some special things here. Wanted to give you some fresh ideas but ended up looking like a captain obvious with my suggestions heh.. Well, surely you know where to move, i wish you best of luck! Dunno if it's possible but maybe we'll even see some barkhan racing in the future :D
« Last Edit: April 06, 2017, 09:27:41 PM by loinen »

AUSSIEDIRT

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Re: Aaugh!
« Reply #37 on: April 07, 2017, 09:26:45 AM »
Except rally cross is coming for iracing so realistically focusing on it for that fact is pretty void because iracing will have it and if there was people building for it then ud probably have more content personally I'm not interested so. I'll just build speedways thanks speedway isn't funny it's equally as serious as any motorsports category in the world

HornetMaX

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Re: Aaugh!
« Reply #38 on: April 07, 2017, 11:06:15 AM »
Except rally cross is coming for iracing so realistically focusing on it for that fact is pretty void because iracing will have it and if there was people building for it then ud probably have more content personally I'm not interested so. I'll just build speedways thanks speedway isn't funny it's equally as serious as any motorsports category in the world
But isn't iRacing going to have dirt too ? Does that make dirt in WRS void too ?

Phathry25

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Re: Aaugh!
« Reply #39 on: April 07, 2017, 04:12:02 PM »
Can I get any sort of official statement on the viability of adding drying line to deformable surfaces? Or a timeline for any suspension fixes?

Please.

PiBoSo

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Re: Aaugh!
« Reply #40 on: April 07, 2017, 05:37:39 PM »
Can I get any sort of official statement on the viability of adding drying line to deformable surfaces? Or a timeline for any suspension fixes?

Please.

Dynamic drying on the deformable terrain is not planned. The problem is graphical only: how to smoothly transition between the wet texture layers ( including shaders ) and the dry ones.
There are, however, plans to add a new "hard soil" surface that can receive groove, too, for the bottom of dirt ovals.

The beam axle fixes ( and improvements, mostly the reaction torque ) will be done after the Kart Racing Pro "official" release.
« Last Edit: April 07, 2017, 05:39:17 PM by PiBoSo »