• Welcome to PiBoSo Official Forum. Please login or sign up.
 
March 29, 2024, 01:17:02 PM

Scripting language?

Started by Hawk, April 11, 2017, 10:01:39 AM

Previous topic - Next topic

Hawk

Hi Piboso.

Just wanted to ask what scripting language your using for GPBikes, or whether it's a Piboso script language unique to GPBikes and all your projects?

Hawk.

PiBoSo


Where?
No scripting language is used in GP Bikes.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Hawk

Quote from: PiBoSo on April 11, 2017, 10:16:42 AM

Where?
No scripting language is used in GP Bikes.

Isn't the scripts we have to currently create for the shaders, etc, a scripting language?

Hawk.

PiBoSo

Quote from: Hawk on April 11, 2017, 11:38:10 AM
Quote from: PiBoSo on April 11, 2017, 10:16:42 AM

Where?
No scripting language is used in GP Bikes.

Isn't the scripts we have to currently create for the shaders, etc, a scripting language?

Hawk.

No, it's just a text data format.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Hawk

Okay, thanks Piboso.  :)

I just wanted to create a random number generator within a set range to control the animation speed of different flags so that all the flags are not waving at the same rate all the time.

I could do it by making different animation frames for each particular flag but that just seems inefficient compared to just being able to alter(randomly) the animation frame timer in the .scr text file.

Hawk.