Author Topic: MotoGP 2017 MOD v.1.3  (Read 10024 times)

doubledragoncc

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Re: MotoGP 2017 MOD
« Reply #90 on: September 01, 2017, 09:57:12 PM »
Link not working?
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Manu

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Re: MotoGP 2017 MOD
« Reply #91 on: September 01, 2017, 10:03:18 PM »
Link working now

doubledragoncc

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Re: MotoGP 2017 MOD
« Reply #92 on: September 01, 2017, 10:07:16 PM »
I concur

Thank you oh Mighty Manu
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Manu

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Re: MotoGP 2017 MOD
« Reply #93 on: September 01, 2017, 11:01:22 PM »
Note: For unknown reasons of beta 12 you may need LAA Hack for join/host online
Select core.exe then check box and save
« Last Edit: September 01, 2017, 11:21:35 PM by Manu »

Ryanoh4

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Re: MotoGP 2017 MOD
« Reply #94 on: September 02, 2017, 12:06:29 AM »
Did anything change with the beta 12 motogp 17 mod? Because I could barely scrape a 3'21 on beta 11 ulster gp but now easily do 3'18 the bikes feel like they carry more lean angle  ???
« Last Edit: September 02, 2017, 02:48:57 AM by Ryanoh4 »

Warlock

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Re: MotoGP 2017 MOD
« Reply #95 on: September 02, 2017, 02:30:16 AM »
I think tyres physics has been tuned in B12

finpower

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Re: MotoGP 2017 MOD
« Reply #96 on: September 02, 2017, 07:49:12 AM »
can anyone explain where I should paste the tyres folder? ::)

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Manu

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Re: MotoGP 2017 MOD
« Reply #97 on: September 02, 2017, 07:56:55 AM »
can anyone explain where I should paste the tyres folder? ::)

Many Thanks

Extract RAR content into GP bikes\gpbikes folder

doubledragoncc

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Re: MotoGP 2017 MOD
« Reply #98 on: September 02, 2017, 07:58:32 AM »
pipped at the post lol

DD
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Nicotine

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Re: MotoGP 2017 MOD
« Reply #99 on: September 02, 2017, 01:41:35 PM »
Thank You Manu
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huertasRC

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Re: MotoGP 2017 MOD
« Reply #100 on: September 03, 2017, 08:32:02 AM »
Thanks manu, veri nice ;D

Manu

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Re: MotoGP 2017 MOD
« Reply #101 on: October 05, 2017, 07:24:52 PM »
MotoGP 2017 v.1.2 Update - Next week

Changelog v.1.2

Improved bike handling
Scaled all bikes to the real sizes
Optimizing textures (.dds format)
Tuning engines
Tuning tyres
New shaders
New aerodynamic physics simulation (winglets downforce)
New engine sound (Yamaha and KTM)

Note: We regret that we can not release the v.1.2 update today. We could not finish it in time. We postpone the update for next week.

We are sorry.
« Last Edit: October 06, 2017, 07:08:00 PM by Manu »

janaucarre

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Re: MotoGP 2017 MOD
« Reply #102 on: October 05, 2017, 08:22:28 PM »

vini97

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Re: MotoGP 2017 MOD
« Reply #103 on: October 09, 2017, 12:25:25 PM »
Cool, I've got a few questions about 1.2:
Are the medium and hard tyres still overheating?
Could you "tame" the virtual rider to reduce tankslappers, specifically on the M1?
Will there be two versions of all the bikes now (winglet & no winglet)?
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Manu

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Re: MotoGP 2017 MOD
« Reply #104 on: October 09, 2017, 02:39:02 PM »
Cool, I've got a few questions about 1.2:
Are the medium and hard tyres still overheating?
Could you "tame" the virtual rider to reduce tankslappers, specifically on the M1?
Will there be two versions of all the bikes now (winglet & no winglet)?

1.- No
2.- Solved in v.1.2
3.- At the moment it will be included in the bikes that have implemented the winglets. GP Bikes don't allow to add or remove elements in game therefore it will not be optional. Could be included in separate bikes but this would considerably increase the size of the mod.