Author Topic: Improve Neck/head Animation  (Read 336 times)

Blackheart

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Improve Neck/head Animation
« on: May 17, 2017, 01:26:53 PM »
Watched this KRP video yesterday:
 
https://www.youtube.com/watch?v=vIgDZ5fJAzI

I noticed that the head has no big movements, the same thing in GP Bikes, its possible improve this? In RL the rider/pilot head it reacts to every solicitation.  :P

Anyway GL for krp ;)

PiBoSo

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Re: Improve Neck/head Animation
« Reply #1 on: May 17, 2017, 02:29:48 PM »

Thank you for the report.
For some reason head movement has been overlooked.  :-[
It used to react to accelerations! What happened?!?!?  :-\

LOOPATELI

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Re: Improve Neck/head Animation
« Reply #2 on: May 17, 2017, 04:11:09 PM »
also, these movements are not sent to other players online and not recorded in the replay, at least in GPB

CapeDoctor

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Re: Improve Neck/head Animation
« Reply #3 on: June 24, 2017, 07:15:59 PM »
yes, LOOPA, that's something i was meaning to ask awhile back, but forgot until now, was to ask about the possibility of rider head movements made via mouse/trackIR/freetrack to be visible in replays.
is this doable?
i'm pretty sure it doesn't happen currently. i've used both mouse and trackIR, and while they work well ingame, they don't appear in the replays.
it'd be really nice if they did :D

ps: Blackheart, just say if you don't want me to hijack your thread, i figured i'll just ask in a sort of nearby topic, lol, instead of making a new one.  ;)

Warlock

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Re: Improve Neck/head Animation
« Reply #4 on: June 25, 2017, 12:23:22 AM »
I confirm that Cape, and would be very nice to look around in the grid a see others doing the same heheh. only works if you look back with the button.
EdTracker here.

CapeDoctor

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Re: Improve Neck/head Animation
« Reply #5 on: June 25, 2017, 05:48:52 AM »
just thinking on this, on the flight sim website i co-run, one of our modders did a similar mod awhile back, allowing pilot head movements made by the player to be visible in replays and while flying online.
the mods there use java code. if it helps, i can probably source the code for that mod (no license issues with any of our mods) if PiBoSo wants to take a look at it.
knowing coders, though, he might be more offended to use other code than his own, lol.
just a thought, as always, thought i'd let it out.  ;D