Author Topic: Cruden Simulator  (Read 1200 times)

vali_grad

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Re: Cruden Simulator
« Reply #15 on: May 25, 2017, 04:00:00 PM »
...
And no, they didn't know about GP Bikes  :'(

cause they're not pros :)) just geeks with tricks  ;D
new sim in town ? ping me !

TheFatController

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Re: Cruden Simulator
« Reply #16 on: May 25, 2017, 05:33:23 PM »
While you guys are ragging on the lean angle, I'm skeptical of leaning in / on these things. IRL leaning around a corner provides force directly away from the corner (centrifugal?).. Surely the only way to simulate that is to cut the physical lean angle in half without it feeling like you're hanging off a cliff for dear life around every corner..

Guiga

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Re: Cruden Simulator
« Reply #17 on: May 25, 2017, 07:06:35 PM »
While you guys are ragging on the lean angle, I'm skeptical of leaning in / on these things. IRL leaning around a corner provides force directly away from the corner (centrifugal?).. Surely the only way to simulate that is to cut the physical lean angle in half without it feeling like you're hanging off a cliff for dear life around every corner..

Or use your feet to keep from falling  :P.

h106frp

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Re: Cruden Simulator
« Reply #18 on: May 25, 2017, 08:10:41 PM »
While you guys are ragging on the lean angle, I'm skeptical of leaning in / on these things. IRL leaning around a corner provides force directly away from the corner (centrifugal?).. Surely the only way to simulate that is to cut the physical lean angle in half without it feeling like you're hanging off a cliff for dear life around every corner..

When done correctly they use acceleration to give the sense of initial movement and then gently rotate the table back while rotating the visible display to fool you into thinnking the acceleration has decreased. Its very clever and not simply just following the displayed (or expected) movements.

Nicotine

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Re: Cruden Simulator
« Reply #19 on: August 06, 2017, 06:07:19 AM »
why he didnt turn body out when take the corner?
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