Author Topic: CAWS MOD Team - WIP Donington Park Circuit.  (Read 2035 times)

Hawk

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CAWS MOD Team - WIP Donington Park Circuit.
« on: June 08, 2017, 01:35:37 PM »
WIP - Donington Park Circuit(Early Release)





Wheatcroft Straight:


Craner Curves and Old Hairpin:


Starkeys Bridge:


Mcleans:


Melbourne Hairpin:


Misc View:



The download link will be released via DD's "GPBOC Track Database" here: http://forum.piboso.com/index.php?topic=4584.0  as soon as possible today. Thank you.  :)

NOTE: You may need the LAA Hack to run this track, but it may run without it too. Please let CAWS know if you have any problems. Thanks. ;)

CAWS MOD Team

tchemi

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #1 on: June 08, 2017, 03:35:39 PM »
Is it as bumpy and dangerous that the already available one ?? ^^

h106frp

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #2 on: June 08, 2017, 04:01:23 PM »
This one is very nice to ride and flows better on turns  :)

CapeDoctor

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #3 on: June 08, 2017, 06:14:58 PM »
this one is another frame-killer for me, much like the Brands one. i'll need to test it with the LAA hack, but as it, not playable for me.
certainly looks like a nice version  ;D

Hawk

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #4 on: June 08, 2017, 08:00:11 PM »
this one is another frame-killer for me, much like the Brands one. i'll need to test it with the LAA hack, but as it, not playable for me.
certainly looks like a nice version  ;D

If you don't mind me asking... What are your system specs Cape? As you can see in the pictures, the frame rate on my system is plenty good even though I don't have a high spec PC; though I am running the LAA Hack. I didn't try it without LAA, did it load up okay?

Hopefully Piboso will give us a true 64bit build as part of the next update.  ;D

Hawk.

tchemi

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #5 on: June 08, 2017, 09:18:55 PM »
Tested it, It's very good ! Nice colors, lights. As for brand hatch, the surface are really beautifful !
The kerbs are quite good and it is rideable, not a tripwire field like the previous donington track.

Good jobs cattles !! ho I mean, CAWS !

Napalm Nick

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #6 on: June 08, 2017, 09:41:45 PM »
Thanks for the feedback Tchemi! Much appreciated by all.
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Davide74

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #7 on: June 08, 2017, 10:23:07 PM »
yesssssssssssssss

THX!!

Davide74

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #8 on: June 08, 2017, 10:39:57 PM »
core exe always

Hawk

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #9 on: June 08, 2017, 10:42:54 PM »
core exe always

Are you using the LAA Hack? If not then give it a try.  ;)

Hawk.

CapeDoctor

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #10 on: June 09, 2017, 04:14:36 AM »

If you don't mind me asking... What are your system specs Cape? As you can see in the pictures, the frame rate on my system is plenty good even though I don't have a high spec PC; though I am running the LAA Hack. I didn't try it without LAA, did it load up okay?

Hopefully Piboso will give us a true 64bit build as part of the next update.  ;D

Hawk.

sure - my rig is pretty long in the tooth, admittedly, but still shouldn't struggle this much with these tracks, i think.
CPU:  i5 @3.2GHz
GPU: GTX480 w 1.5GB VRAM
8GB RAM
Win 7 Pro 64-bit

if it makes it a little easier, here a short summary of my experience with the 3 recent tracks:

BRANDS: - initially unplayable, framerate dropping instantly from steady 30 to 1-2 for a second or more, and then frames just all over the place.
ran LAA hack, and then it was playable just like any other track.
CATALUNYA: initially perfectly playable, no need to even try LAA. no frame issues whatsoever.
DONINGTON: initially unplayable, as per Brands, frames spiking constantly 30 and 0. LAA hack made very little difference.... better, yes, but still unplayable.

Napalm Nick

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #11 on: June 09, 2017, 06:22:10 AM »
Have you made any ini graphics changes from default Cape?
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doubledragoncc

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #12 on: June 09, 2017, 06:40:10 AM »
Your GTX480 is where you have a problem maybe

Try this lil baby GTX 1030 for just 69: https://www.overclockers.co.uk/gigabyte-geforce-gt-1030-low-profile-2048mb-gddr5-pci-express-graphics-card-gx-19b-gi.html as a real cheap upgrade or go for a 1050Ti which is great for most gaming in 1080p without needing to upgrade PSU etc etc

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h106frp

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #13 on: June 09, 2017, 07:53:42 AM »
Something does not sound quite right, have you tried benchmarking to see how it compares to similar systems?

Hawk

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Re: CAWS MOD Team - WIP Donington Park Circuit.
« Reply #14 on: June 09, 2017, 08:03:12 AM »
@Cape: Your specs are nearly the same as mine, except I have only 7GB RAM and a Radeon HD6950 2GB VRAM.

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