Author Topic: Animation with shaders  (Read 3636 times)

h106frp

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Animation with shaders
« on: July 03, 2017, 04:01:42 PM »
Is it possible to have an animation sequence with a seperate shader (normal/specular) for each frame?

Thank you.

Grooveski

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Re: Animation with shaders
« Reply #1 on: November 13, 2018, 01:21:18 AM »
+1 on the question.

Would open up the options for water a fair bit.  :)

Grooveski

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Re: Animation with shaders
« Reply #2 on: November 13, 2018, 02:42:35 PM »
Just in case it's not clear - I'm not asking for it to be added, for all I know GPB may already support what I'd like to do.   :)

...but if not it'd be a shame to waste hours setting up the scene only to find it didn't work in-game. 
Thinking of using procedural surfaces animated in LightWave to a loop then baking out a series of images.
...then making norm/spec maps for each image.


...so I'm simply asking:

Does GPB support using an individual normal and specular shader for each frame of an animation?
« Last Edit: November 13, 2018, 02:55:41 PM by Grooveski »

Napalm Nick

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Re: Animation with shaders
« Reply #3 on: November 13, 2018, 04:18:56 PM »
+1  8)
I cant give you a sure-fire formula for success, but I can give you a formula for failure: try to please everybody all the time.

Hawk

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Re: Animation with shaders
« Reply #4 on: November 13, 2018, 08:59:34 PM »
+1

Grooveski

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Re: Animation with shaders
« Reply #5 on: November 15, 2018, 02:03:30 AM »
Done a test - no joy.
The animation only uses the norm&spec from the main image.