Author Topic: Paint creation tutorial  (Read 1929 times)

PiBoSo

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Paint creation tutorial
« on: October 14, 2015, 06:24:37 PM »
Paints are used to change the liveries of cars and driver.

To add an helmet paint:
1) Download the templates: http://www.worldracingseries.net/?page=downloads
2) Create a texture named helmet.tga or helmet.bmp
3) download PaintEd: http://www.worldracingseries.net/?page=downloads
4) create the directory structure driver/helmets/default/paints
5) Using PaintEd, convert the texture to a paint, saving it in the previously created "paints" folder.

To change the helmet's visor:
1) Create two textures, named visor.tga and visor#2.tga ( for rain )
2) Move them to the same folder of helmet's texture
3) Using PaintEd, convert the textures to a paint.


Inside World Racing Series, when in the "Viewer" page, it is possible to reload a paint from disk pressing the 'r' key.
« Last Edit: October 14, 2015, 06:27:51 PM by PiBoSo »

PiBoSo

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Re: Paint creation tutorial
« Reply #1 on: October 14, 2015, 06:25:26 PM »

Templates updated to add the SL RD and Sprintcar ones:
http://www.worldracingseries.net/?page=downloads

PiBoSo

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Re: Paint creation tutorial
« Reply #2 on: October 18, 2015, 01:00:41 PM »

Templates updated to add the wireframe layer and to fix the name of the SL RD blurred rim:
http://www.worldracingseries.net/?page=downloads

PiBoSo

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Re: Paint creation tutorial
« Reply #3 on: November 28, 2015, 09:06:13 PM »

Templates updated to add the wingless sprint car and to fix the name of the driver's suit:
http://www.worldracingseries.net/?page=downloads
« Last Edit: November 28, 2015, 09:38:10 PM by PiBoSo »

PiBoSo

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Re: Paint creation tutorial
« Reply #4 on: December 27, 2015, 03:47:05 PM »

RiccoChicco

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Re: Paint creation tutorial
« Reply #5 on: December 27, 2015, 04:26:42 PM »
Thank you very much!  8)

HornetMaX

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Re: Paint creation tutorial
« Reply #6 on: December 27, 2015, 04:41:22 PM »
Minor issue, the reload button doesn't refresh the currently selected .tga: actually, it clears the selection but the preview stays.
It should either clear the selection and the preview, or keep the selection and update the preview (I guess the latter is a tad better).

Anyway, much better than before, thanks !

matty0l215

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Re: Paint creation tutorial
« Reply #7 on: December 27, 2015, 05:08:20 PM »
Thankyou Piboso ;D

The preview of the TGA never refreshed (well for me anyway) but having the reload function helps massively :D

Even if you go to DIR read, it now remembers where you last picked :D

PiBoSo

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Re: Paint creation tutorial
« Reply #8 on: December 07, 2016, 11:52:44 AM »

Templates updated to add the tyres' sidewall of the sprint cars:
http://www.worldracingseries.net/?page=downloads

DarkHorse0

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Re: Paint creation tutorial
« Reply #9 on: January 07, 2017, 06:12:23 PM »
I packed my .tga file with paint ed. I see my paint job on paint ed, I put it into the C:\Program Files (x86)\World Racing Series\wrs\driver\helmets\default\paints and it will not show in game.
« Last Edit: January 07, 2017, 08:47:31 PM by DarkHorse0 »

h106frp

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Re: Paint creation tutorial
« Reply #10 on: January 07, 2017, 09:26:06 PM »
Is visor#2 (rain) also applicable for GPB?

PiBoSo

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Re: Paint creation tutorial
« Reply #11 on: January 07, 2017, 11:17:37 PM »
Is visor#2 (rain) also applicable for GPB?

It should work.

DarkHorse0

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Re: Paint creation tutorial
« Reply #12 on: January 07, 2017, 11:51:15 PM »
I think I figured it out, TGA or BMP has to be named helmet for the paint ed to convert?


How do I install a driver suit?
« Last Edit: January 08, 2017, 12:06:46 AM by DarkHorse0 »

PiBoSo

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Re: Paint creation tutorial
« Reply #13 on: February 17, 2017, 01:01:07 PM »

Templates updated to fix a bug in the sprintcars:
http://www.worldracingseries.net/?page=downloads