Author Topic: Track Tools  (Read 15458 times)

noss69

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Re: Track Tools
« Reply #15 on: January 22, 2014, 12:08:25 PM »
thank you piboso, on stage Image above no problem, however on the complete track on which I work currently export crash anyway. No problem with the old plugin

PiBoSo

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Re: Track Tools
« Reply #16 on: January 22, 2014, 12:25:30 PM »
thank you piboso, on stage Image above no problem, however on the complete track on which I work currently export crash anyway. No problem with the old plugin

Using what export options?
Is it possible to create a test model to replicate the crash?

noss69

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Re: Track Tools
« Reply #17 on: January 22, 2014, 02:03:35 PM »
thank you piboso, on stage Image above no problem, however on the complete track on which I work currently export crash anyway. No problem with the old plugin

Using what export options?
Is it possible to create a test model to replicate the crash?

 I use the same option as in the pictures above.
 Here is the difference:

-Number of texture (160)
-Number of polygon ( 420 000 )
 I would do the test set or the problem is





LauZzZn

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Re: Track Tools
« Reply #18 on: January 22, 2014, 05:11:31 PM »
all the fbx2edf does is
Code: [Select]
Note:: Starting log.
nothing else :/ do i just dont understand the program? :D

PiBoSo

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Re: Track Tools
« Reply #19 on: January 22, 2014, 07:22:36 PM »
all the fbx2edf does is
Code: [Select]
Note:: Starting log.
nothing else :/ do i just dont understand the program? :D

What parameters did you use?

LauZzZn

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Re: Track Tools
« Reply #20 on: January 22, 2014, 08:10:08 PM »
What parameters did you use?

These.. dont even know what to fill into the top line

PiBoSo

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Re: Track Tools
« Reply #21 on: January 22, 2014, 08:14:03 PM »
What parameters did you use?

These.. dont even know what to fill into the top line

The top line should be left empty. It is needed only to set a script file.

LauZzZn

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Re: Track Tools
« Reply #22 on: January 22, 2014, 08:27:54 PM »
What parameters did you use?

These.. dont even know what to fill into the top line

The top line should be left empty. It is needed only to set a script file.

It didnt work without it either

PiBoSo

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Re: Track Tools
« Reply #23 on: January 22, 2014, 08:36:55 PM »
thank you piboso, on stage Image above no problem, however on the complete track on which I work currently export crash anyway. No problem with the old plugin

Using what export options?
Is it possible to create a test model to replicate the crash?

 I use the same option as in the pictures above.
 Here is the difference:

-Number of texture (160)
-Number of polygon ( 420 000 )
 I would do the test set or the problem is

Could you please upload the scene and textures for debugging?
« Last Edit: January 22, 2014, 09:00:54 PM by PiBoSo »

PiBoSo

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Re: Track Tools
« Reply #24 on: January 22, 2014, 08:38:35 PM »
What parameters did you use?

These.. dont even know what to fill into the top line

The top line should be left empty. It is needed only to set a script file.

It didnt work without it either

Could you please upload the FBX file for debugging?

LauZzZn

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Re: Track Tools
« Reply #25 on: January 22, 2014, 08:42:15 PM »
What parameters did you use?

These.. dont even know what to fill into the top line

The top line should be left empty. It is needed only to set a script file.

It didnt work without it either

Could you please upload the FBX file for debugging?
Gonna do that tomorrow

noss69

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Re: Track Tools
« Reply #26 on: January 26, 2014, 08:57:38 AM »
you have obtained a positive result for the max plugin?
« Last Edit: January 26, 2014, 04:42:00 PM by noss69 »

LauZzZn

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Re: Track Tools
« Reply #27 on: January 26, 2014, 10:30:58 AM »
You could get a positive result for the max plugin?
Piboso hasnt answered yet. I wrote a pm to him with the file

PiBoSo

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Re: Track Tools
« Reply #28 on: February 01, 2014, 10:04:36 PM »
you have obtained a positive result for the max plugin?

Track tools updated to fix a bug in the x64 export plugins:
http://www.gp-bikes.com/?page=downloads

noss69

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Re: Track Tools
« Reply #29 on: February 02, 2014, 10:40:55 PM »
excellent, thank you piboso, everything works perfectly, except the grass 3d found randomly in areas.


« Last Edit: February 02, 2014, 11:07:08 PM by noss69 »