Author Topic: GP Bikes beta12  (Read 3347 times)

Warlock

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Re: GP Bikes beta12
« Reply #90 on: September 01, 2017, 12:48:49 AM »
Its just me, or player connection lag is worse now?

vini97

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Re: GP Bikes beta12
« Reply #91 on: September 02, 2017, 09:36:52 AM »
just had my first run with beta12 and the bikes feel way too stiff.
the front tucks out of every corner if you push the rear. i find controlled slides to be impossible.
es gibt nur ein gas

Hawk

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Re: GP Bikes beta12
« Reply #92 on: September 02, 2017, 10:02:52 AM »
just had my first run with beta12 and the bikes feel way too stiff.
the front tucks out of every corner if you push the rear. i find controlled slides to be impossible.

Hi Vin
Was that on any particular bike or on all bikes in general? Same question for the track so we can see if we can repeat the problem and understand what's happening.  :)

vini97

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Re: GP Bikes beta12
« Reply #93 on: September 02, 2017, 10:13:34 AM »
all bikes in general.
es gibt nur ein gas

Davide74

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Re: GP Bikes beta12
« Reply #94 on: September 03, 2017, 01:18:02 AM »
I do not see the paints of the helmets

doubledragoncc

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Re: GP Bikes beta12
« Reply #95 on: September 03, 2017, 07:39:03 AM »
Its a bug Davide you have to enter paint name manually in profile ini

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Alone

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Re: GP Bikes beta12
« Reply #96 on: September 03, 2017, 08:37:01 PM »
First time I can do a race with 17 riders in a dynamic track surface. I almost cried, lol (I'm 250/400 ping).
Really good improved, Piboso.
Between sessions, the lag I was having (no more than 10 seconds) disapeared once the next session started, so it is a very good point if lag starts.
Thank you.


PeterV

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Re: GP Bikes beta12
« Reply #97 on: September 03, 2017, 08:41:17 PM »
Ping above 100 shows still stuttering riders. Replay watching is more steady less bouncing of bikes but still there.
Core.exe i think 1 in QP session, could be due too switching bikes before in practice session.
This was with Very High bandwidht setting (3) in the dedicatedserver.ini.