Author Topic: MaxHUD plugin  (Read 13628 times)

Hawk

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Re: MaxHUD plugin
« Reply #60 on: July 13, 2016, 09:02:58 PM »
Woohoo!! Rider standing during race events! Thanks Max!  ;D 8)

Appreciated all your work as always mate! Thank you!   ;D 8)

Hawk

HornetMaX

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Re: MaxHUD plugin
« Reply #61 on: July 13, 2016, 09:13:25 PM »
Woohoo!! Rider standing during race events! Thanks Max!  ;D 8)
Didn't test that one too much, try to use it in the different sessions of an event (practice / quali / race) and report if you see something strange.

There's a bug when one rider gets lapped: sometimes it says the gap is like 3min20s on a track where the lap is 1m50, instead of saying "+1 lap". It's a bug in GPB (and others), PiBoSo has already fixed it for the next releases.

Hawk

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Re: MaxHUD plugin
« Reply #62 on: July 13, 2016, 09:19:44 PM »
Woohoo!! Rider standing during race events! Thanks Max!  ;D 8)
Didn't test that one too much, try to use it in the different sessions of an event (practice / quali / race) and report if you see something strange.

There's a bug when one rider gets lapped: sometimes it says the gap is like 3min20s on a track where the lap is 1m50, instead of saying "+1 lap". It's a bug in GPB (and others), PiBoSo has already fixed it for the next releases.

Understood Max..... CAWS have a test race scheduled for this Sunday and we go through all sessions(Practice/Qualy/Sight Lap/ Warm-up Lap/ and 100% Race Length, so we should be able to give you some good feedback.  ;)

Thanks Max!

Hawk.

HornetMaX

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Re: MaxHUD plugin
« Reply #63 on: August 22, 2016, 08:43:36 PM »
V2.0.2 (2016/08/22) out:
  • HUDLean: steering line added back again.
  • Added option to hide/show background to widgets that were missing it.
  • Fixed nasty bug in HUDMap.
  • HUDSpeed now also work sin replay (both live and saved).
  • HUDSpeed now also shows throttle and brake (brake won’t show in live/saved replays as not passed by the sim).
  • Random fixes here and there.

HornetMaX

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Re: MaxHUD plugin
« Reply #64 on: October 06, 2016, 08:31:06 PM »
V2.0.3 (2016/10/06) out:
  • Does not work with MXB beta4, use v2.0.2b for it.
  • Update to KRP beta15, WRS beta9, GPB beta9.
  • HUDMap: better centerline approximation (more segments when needed).
  • HUDMap now available also in replay and spectating mode.
  • HUDStandings now available also in spectating mode.
  • HUDStandings option to show player race number, name or alternate between the two.
  • HUDInputs: minor changes.
  • HUDSpeed showing throttle, brake and gear also in replays: now works in GPB (but gear not yet passed by KRP/ MXB).
  • Various improvements to HUDStandings (session type/time, etc).
[/quote]

Phathry25

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Re: MaxHUD plugin
« Reply #65 on: October 07, 2016, 02:36:52 PM »
Thanks for the update max!  Much appreciated!

HornetMaX

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Re: MaxHUD plugin
« Reply #66 on: December 29, 2016, 03:57:14 PM »
V2.0.5 (2016/12/29) out:
  • Updated for MXB beta5.
  • Allow to change the fonts used by the plugin (2 fixed and 3 variable are provided, more can be added, read the .pdf manual for infos).
  • Use fixed font (monospaced) where it makes sense (e.g. HUDTiming).
  • Better looking HUDMenu.

HornetMaX

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Re: MaxHUD plugin
« Reply #67 on: December 30, 2016, 07:37:45 PM »
v2.05b (2016/12/30) out:
  • HUDLean not showing in menu  :-[ (reported by philiaN).

HornetMaX

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Re: MaxHUD plugin
« Reply #68 on: February 16, 2017, 08:59:59 PM »
v2.0.6 out (2017/02/16):
  • Notify when .ini is recreated (due to new version of .ini format).
  • v2.0.6 will recreate your .ini, you’ll have to redo all the HUD settings. Sorry :)
  • Introduce profiles: you can set widget on/off status, position and options for each profile independently. Click on the small helmet button (top  right of the menu) to change the current profile. For example, you could set:
    • profile 1: all widgets off
    • profile 2: HUDMap an HUDHelmet on, HUDMap rotation off
    • profile 3: HUDMap an HUDHelmet on, HUDMap rotation on
    By default, the position of each widget is the same across the profiles. If you need a per profile position, click on the “pin” icon of the widget.
  • Improved LiveGap: should give more precise timing.
  • Changes in HUDRumble (to better suit to MXB): on top of the rumble strength and threshold, now you can specify a rumble range.
    • When the magnitude of the (high-pass filtered) CoG acceleration vector is below or equal to the threshold, the rumble speed is zero (i.e. no rumble).
    • When it’s equal to (threshold + range) then the rumble speed is maximal.
    • In between the two points, it’s linear interpolation.
    Said otherwise:
    • A lower threshold will make the rumble happen earlier (more often).
    • A lover range will make the rumble become stronger earlier.
    • The max strength is still controlled by the strength option.

HornetMaX

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Re: MaxHUD plugin
« Reply #69 on: February 19, 2017, 09:14:18 PM »
v2.0.6b out (2017/02/19):
  • Fixed a bug (some widgets not saving position). Reported by PeterV.

HornetMaX

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Re: MaxHUD plugin
« Reply #70 on: March 16, 2017, 06:58:45 PM »
v2.0.7 out (2017/03/16):
  • Updated for KRP beta16 and MXB beta6.
  • Show “Rumble if crashed” option in HUDRumbe only for GPB and MXB.

HornetMaX

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Re: MaxHUD plugin
« Reply #71 on: March 17, 2017, 08:06:21 PM »
v2.0.7b out (2017/03/17):
  • Fix for invalid laps (KRP and MXB only, no change for GPB and WRS).

HornetMaX

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Re: MaxHUD plugin
« Reply #72 on: June 19, 2017, 09:34:37 PM »
v2.0.8 out (2017/06/19):
  • HUDSuspensions: warning sign when suspension is bottoming out + configurable threshold (not for KRP of course).
  • HUDMap: cosmetic changes (lines for finish/trap/split points, plus arrow for track direction).
  • HUDJoypad: cosmetic changes.
  • HUDRadar: cosmetic changes (flying markers are now triangular).
  • HUDHelmet: rotation factor has now finer settings (10deg steps). You’ll need to redo all the settings of this widget.