Author Topic: Test GPBikes in a big simulateur  (Read 406 times)

daye

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Test GPBikes in a big simulateur
« on: September 03, 2017, 11:55:00 AM »

doubledragoncc

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Re: Test GPBikes in a big simulateur
« Reply #1 on: September 03, 2017, 12:56:12 PM »
This is the one guy I want to meet. Shame it needs a house to use it

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Hawk

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Re: Test GPBikes in a big simulateur
« Reply #2 on: September 03, 2017, 01:48:06 PM »
Looks very nice!  ;D

Shame he's only targeting the French market though.... Thought he'd have at least an International-Language version of the website.  ::)

doubledragoncc

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Re: Test GPBikes in a big simulateur
« Reply #3 on: September 03, 2017, 01:58:33 PM »
I tried contacting him for months now and never get a reply, but I did write in English lol.

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tchemi

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Re: Test GPBikes in a big simulateur
« Reply #4 on: September 03, 2017, 05:30:21 PM »
Want us to contact him DD ?? Tell me what you want to say to him, I'll contact him !

HornetMaX

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Re: Test GPBikes in a big simulateur
« Reply #5 on: September 03, 2017, 08:56:05 PM »
I have been in touch with them too for a while, a guy asked a ton of questions on how to make plugin stuff work (and offered the chance to go to their place to help out, has to decline, no time for that at the time)
.
From the questions I'm not sure about how much of gpb/input methods/control they actually knew but they havethe system up and running so I guess it's fine.

vini97

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Re: Test GPBikes in a big simulateur
« Reply #6 on: September 03, 2017, 09:49:41 PM »
so that's the one with separate steering AND lean axis?
es gibt nur ein gas

HornetMaX

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Re: Test GPBikes in a big simulateur
« Reply #7 on: September 03, 2017, 10:20:35 PM »
so that's the one with separate steering AND lean axis?
No, lean axis is not an input, it's just an output (i.e. GPB "drives" the lean axis).

There's no such a thing as a steer input + (bike) lean input: it makes no sense.

tchemi

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Re: Test GPBikes in a big simulateur
« Reply #8 on: September 03, 2017, 10:32:08 PM »
Mah... Steering input + lean input, we have that on our gamepad already, no ? I mean, biker lean

Also, I'm just wondering... I think that this company is running the demo only. But anyway, is that legal to use GPBike for commercial use without any promotion or any mention of that ??

HornetMaX

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Re: Test GPBikes in a big simulateur
« Reply #9 on: September 03, 2017, 10:36:38 PM »
Mah... Steering input + lean input, we have that on our gamepad already, no ? I mean, biker lean
On gamepad you have bike lean (actually target bike lean) + rider lean.
If you use direct steer you have steering (angle or torque) + rider lean.

You can't have bike lean + steering. On a real bike you have steering (torque) + rider lean (not bike lean, as many think).

grimm

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Re: Test GPBikes in a big simulateur
« Reply #10 on: September 04, 2017, 03:00:58 AM »
Fancy that, a full motion simulator that works... despite being told over and over and over and over that it's a danger, and it doesn't work, and it's been tried.... fuck sake.  ::)



Back to lurking again.  :-X

vini97

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Re: Test GPBikes in a big simulateur
« Reply #11 on: September 04, 2017, 09:22:29 AM »
so that's the one with separate steering AND lean axis?
No, lean axis is not an input, it's just an output (i.e. GPB "drives" the lean axis).

There's no such a thing as a steer input + (bike) lean input: it makes no sense.
Of course but as far as I can tell, that would be the first controller with both axis present.
es gibt nur ein gas