Author Topic: TRACKS  (Read 1261 times)

Manu

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TRACKS
« on: September 05, 2017, 01:00:50 PM »
In this section you can find my tracks.

Extract RAR content into "GP Bikes\gpbikes\tracks" folder

[MOTEGI Beta v.0.7] 21/10/2017
DOWNLOAD

[NURBURGRING GP v1.1 NDS]
DOWNLOAD

[ISLE OF MAN v0.5 NDS]
DOWNLOAD

[FUJI v1.0 NDS]
DOWNLOAD

[MID OHIO v0.9]
DOWNLOAD

[AUTOBAHN]
DOWNLOAD



« Last Edit: October 21, 2017, 08:39:59 PM by Manu »

Manu

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Re: TRACKS
« Reply #1 on: September 05, 2017, 02:37:25 PM »
Tracks updated

Nicotine

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Re: TRACKS
« Reply #2 on: September 21, 2017, 10:34:12 AM »
what is NDS means?

Thanks Manu
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janaucarre

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Re: TRACKS
« Reply #3 on: September 21, 2017, 10:43:16 AM »
Hi,
To nicotin => NDS No Dynamic Surface
There is problem with dynamic surface since a ling time in GPBikes, so we use NDS tracks.
The dynamic surface makes the track darker and add  grip where the bike run, and allow to dry the track when it no more rains.

Thank you manu for these tracks

david662

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Re: TRACKS
« Reply #4 on: September 21, 2017, 11:58:16 PM »
It's a pity beacuse the dynamic surface makes the game really interesting. Are there any possibilites for online working the dynamic surface in the future?
What about Victoria circuit, is there the dynamic surface on that track?
« Last Edit: September 22, 2017, 12:04:30 AM by david662 »

BOBR6 84

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Re: TRACKS
« Reply #5 on: September 22, 2017, 01:00:06 AM »
It's a pity beacuse the dynamic surface makes the game really interesting. Are there any possibilites for online working the dynamic surface in the future?
What about Victoria circuit, is there the dynamic surface on that track?

It really is a pity.. dynamic surface is a gem!

i think victoria does have it yes.. not 100% but i think the CAWS default server has the rubber build up multiplied already.. so its hard to see if im laying down my own rubber or its already at maximum..

matty0l215

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Re: TRACKS
« Reply #6 on: September 22, 2017, 07:37:57 AM »
We got so used to using NDS tracks for stability it had become a habbit :P saying that Beta 12 seems to be a lot better

How are you guys finding it? Many core crashes?

BOBR6 84

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Re: TRACKS
« Reply #7 on: September 22, 2017, 08:44:26 AM »
Victoria has been silky smooth for me so far.. No issues at all  8)

KG13

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Re: TRACKS
« Reply #8 on: September 23, 2017, 11:59:37 AM »
Just discovered Mid Ohio track. I love the details and the layout. This is my nr 1 track for training now. Fantastic job!

Manu

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Re: TRACKS
« Reply #9 on: October 15, 2017, 11:24:59 AM »
Tracks updated

New: Motegi Beta v.0.6 NDS

KG13

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Re: TRACKS
« Reply #10 on: October 15, 2017, 04:59:13 PM »
COOOL!

Napalm Nick

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Re: TRACKS
« Reply #11 on: October 15, 2017, 08:18:58 PM »
Montegi is nice and smooth. Some holes between track and grass I found in last set of corners. But very nice, thanks!  8)
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PeterV

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Re: TRACKS
« Reply #12 on: October 15, 2017, 08:53:48 PM »
i had no blue flags , no marshall file?
And some hole(s) on inner terrain, you freefall

Nice flowing track Manu and looking good.

doubledragoncc

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Re: TRACKS
« Reply #13 on: October 15, 2017, 09:11:25 PM »
Manu, can you please put DATES on when tracks were released so I can make sure I have latest versions. Just makes it easier for me

Thanks

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tchemi

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Re: TRACKS
« Reply #14 on: October 16, 2017, 09:46:56 AM »
Great job on Motegi Manu !! One of my favorite tracks !

1 bug : I fall in th first corner, I press reset for 3 seconds and it put me just before turn 3 at the entry of the tunnel. Not every time but it happened.
1 suggestion : You should darken the texture under the tunnel. It is very very bright but in reality it is very dark under the tunnel

 ;) thumbs up