Author Topic: CAWS MOD Team - Knockhill  (Read 562 times)

Grooveski

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CAWS MOD Team - Knockhill
« on: September 28, 2017, 12:21:40 AM »
Knockhill V0.7 NDS
https://www.dropbox.com/s/915nnueedqbdh2q/Knockhill%20v0.7_NDS.rar?dl=0

NOTE:  In order to view the track properly you must change:
drawdistance=1000
to:
drawdistance=20000
...in profile.ini
(\Documents\PiBoSo\GP Bikes\profiles\<your profile>\)

Added:
Advertising.
More trees.
Some TSOs.
New landscape skins.
Real windows(& building interiors).
Visual smoothing on the grass and sand surfaces.
First attempt at shaders.
More cameras.
Animated lights, flags, sign and monitors.
(the flags are eye-candy - they only ever show a sou' westerly - actual wind direction may vary)
A little more height to the kerbs.

Still to add:
More people.
More clutter.
More smoothing(on some TSOs).
More cameras.
More hi-poly trees along the wood edges.
3D Grass
More bushes.
(perhaps using the 3D grass function to add woods and bushes in the distance)
Horizon detail on the main hill.
Good road skin and shaders.
Pitlane roadmarkings.
Road detail(bumps and dip on the right at the the hairpin approach to start with).
Background.edf
...etc.  ::)

Known bugs:
Pitlane handrail turns transparent when you get close to the little canopy thingy(my new mystery - I done 3 conversions yesterday trying to fix it  :( ).
Some things(grass, walls, people..) are a little shiny still.
« Last Edit: September 29, 2017, 04:21:16 PM by Grooveski »

connorhall70

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Re: CAWS MOD Team - Knockhill
« Reply #1 on: September 28, 2017, 04:11:45 AM »
WICKEDDDDDDDDDD

KG13

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Re: CAWS MOD Team - Knockhill
« Reply #2 on: September 28, 2017, 04:52:54 AM »
WOW! Thank you ! I love those British tracks.

janaucarre

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Re: CAWS MOD Team - Knockhill
« Reply #3 on: September 28, 2017, 09:17:02 AM »
Thank you

Davide74

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Re: CAWS MOD Team - Knockhill
« Reply #4 on: September 28, 2017, 10:56:39 AM »
thanks

TimboC137

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Re: CAWS MOD Team - Knockhill
« Reply #5 on: September 28, 2017, 11:14:39 AM »
Groovy,  man   8)

Thank you

Syd

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Re: CAWS MOD Team - Knockhill
« Reply #6 on: September 28, 2017, 01:34:30 PM »
Wow, great to see the hills in the distance now, reminds you of where in the country you are. Good job, many thanks!

BOBR6 84

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Re: CAWS MOD Team - Knockhill
« Reply #7 on: September 28, 2017, 01:49:50 PM »
Nice job Grooveski  8)

teeds

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Re: CAWS MOD Team - Knockhill
« Reply #8 on: September 28, 2017, 02:12:39 PM »
Cheers, might have to be a Knockhill session tonight then  ;D

Napalm Nick

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Re: CAWS MOD Team - Knockhill
« Reply #9 on: September 28, 2017, 06:20:29 PM »
Brilliant Grooveski! Love how the fluttering flags, scrolling sign and pit monitors are animated brings it to life!

Can't wait for you to add the track ambience! Maybe a incomprehensible course commentator? lol!

More flags please!

Really nice track there mate. Its been quite a while since we tested the older version so I can see the improvements. Brilliant!
Owners Club Racing
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KG13

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Re: CAWS MOD Team - Knockhill
« Reply #10 on: September 28, 2017, 08:28:39 PM »
I have an issue with looking into apex on this track. I have this option set to on, and on many fragments of the track, the head is moving somewhere and moves back, it happens even when there is no turn.

h106frp

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Re: CAWS MOD Team - Knockhill
« Reply #11 on: September 28, 2017, 08:51:09 PM »
i think look to apex might need a 'best line' definition which could be absent

Syd

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Re: CAWS MOD Team - Knockhill
« Reply #12 on: September 28, 2017, 08:55:36 PM »
Cheers, might have to be a Knockhill session tonight then  ;D
Certainly was a good session, thanks Teeds and all who joined in.
The track is fantastic for racing, as well as looking great! It really feels like you are there. Only problem now is ignoring the eye candy while racing ;)
Thanks again Grooveski and the Caws Team.

Hawk

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Re: CAWS MOD Team - Knockhill
« Reply #13 on: September 28, 2017, 09:30:17 PM »
i think look to apex might need a 'best line' definition which could be absent

+1
Correct. ;)

Grooveski

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Re: CAWS MOD Team - Knockhill
« Reply #14 on: September 28, 2017, 10:15:59 PM »
I must have done 50 or 60 laps over the last few days and didn't notice look to apex wasn't working. ::)
Mine isn't drifting or anything - just isn't doing anything - like it's set to 0.

Anyhow - thanks for pointing out the problem.
...and the solution.   ;D
I'll rustle up a bestline tomorrow.