Author Topic: 3D grass  (Read 50 times)

h106frp

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3D grass
« on: October 07, 2017, 10:21:29 AM »
From an old post;

''3D grass draw distance is limited to save rendering time. It is supposed to blend with the base texture at distance.
The main problem is that mipmapping makes it disappear faster than it should.
Rendering will be improved in future releases.3D grass draw distance is limited to save rendering time. It is supposed to blend with the base texture at distance.
The main problem is that mipmapping makes it disappear faster than it should.
Rendering will be improved in future releases.''

Is this on the 'to do' list as the problem appeears to persist?

Thank you