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Suspension set up not working

Started by KG_03, October 09, 2017, 07:09:47 PM

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KG_03


KG_03

October 11, 2017, 12:46:27 AM #16 Last Edit: October 11, 2017, 01:08:42 AM by KG13
Ok, this is my first attempt. I am quite happy with this front suspension code. In 7/7 it is quite neutral. 1/1 is no damping at all and it bounces like a ball. In 14/14 the compression is slow just like decompression. It simulates the situations show in videos above. Plz tell me what you think. For me most important is that front wheel is not jumping anymore on direction changes. I play on game pad so I wonder how someone who plays on other device will feel this setting.

         setting0 = 2000, 820
         setting1 = 2250, 900
         setting2 = 2500, 980
         setting3 = 2750, 1060
         setting4 = 3250, 1140
         setting5 = 3500, 1220
                        setting6 = 3750, 1300
                        setting7 = 4000, 1380
                        setting8 = 4250, 1460
                        setting9 = 4500, 1540
                        setting10 = 4750, 1620
                        setting11 = 5000, 1700
                        setting12 = 5250, 1780
                        setting13 = 5500, 1860

      }
      BumpSetting = 6

      ReboundThreshold = 0.1
      Rebound
      {
         
         setting0 = 2000, 920
         setting1 = 2250, 1000
         setting2 = 2500, 1080
         setting3 = 2750, 1160
         setting4 = 3250, 1220
         setting5 = 3500, 1300
                        setting6 = 3750, 1380
                        setting7 = 4000, 1460
                        setting8 = 4250, 1540
                        setting9 = 4500, 1620
                        setting10 = 4750, 1700
                        setting11 = 5000, 1780
                        setting12 = 5250, 1860
                        setting13 = 5500, 1940

I have also tried with rear suspension but I have a problem. In original bike the bigger the lean and more throttle the more rear suspension vibrate/wobble. I wonder if its a simulation of rear tire loosing grip or sth? Unfortunately the stiffer the suspension the problem is more visible reaching very unstable handling. I will try to work on that fast and slow forces. Maybe the problem lies in it...

PS. Playing with the game code and testing everything is harder than I thought :-D

Napalm Nick

Isn't it. People who get into this stuff soon realise why it takes so long to get a bike out with good physics and how difficult it is to locate the source of problems, especially as there is no good documentation for it.

The tweak and test cycle soon uses up hours and hours.

The other thing is suddenly realising the mass, inertia and forces of all the major parts are realistically simulated in GPB to form a working model, wheras 'other' games have code like :

If Joystick A input = left, then lean drawing of bike left and rotate nice background picture x degrees.

::) :P

You can read stuff in this forum about people stripping bits off their bike and weighing it then giving Pib the data. Lol

Keep it up KG. Some would say you are doing Gods work.
Always keep to the golden rule of staying on the realistic settings path.

Man it almost sounds like I know what I'm on about ha! I don't.
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

KG_03

October 12, 2017, 12:24:29 AM #18 Last Edit: October 12, 2017, 12:48:51 AM by KG13
Ehhhh....
I have done the front suspension setup that I am quite happy with but rear seems to be tough... I still don't know what the second column does when I change the values and no matter what I write there there is no effect...

What does that threshold value do ?

With no doubt I prefer to play games that mix in them. Its harder when you dont know what you are mixing. For me these are just numbers that have a rebound or compression effect but not sure how they influence other situations than turning or bumps...