Author Topic: RIDERS  (Read 4430 times)

davidboda46

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Re: RIDERS
« Reply #30 on: February 13, 2018, 01:13:42 AM »
Rider Templates added.

Download in first post


Thank you!

Cheers,

/David "Gonzo" Boda #46
"THE EDGE... THERE IS NO HONEST WAY TO EXPLAIN IT BECAUSE THE ONLY PEOPLE WHO REALLY KNOW WHERE IT IS ARE THE ONES WHO HAVE GONE OVER"

h106frp

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Re: RIDERS
« Reply #31 on: February 17, 2018, 02:21:07 PM »
Brilliant work getting the new rider in game but noticed a few things;
With a clear visor and older style helmet design the bottom of the riders face appears to be missing
In 1P with rider at rest the left elbow joint is inverted and the hands appear really low resolution - can we design a new c_rider model?

Alex Nogueira

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Re: RIDERS
« Reply #32 on: February 27, 2018, 11:47:48 AM »
Hi, Could it be possible to put a mod that the pilot took his leg when he entered the turn?

Image down
https://tse1.mm.bing.net/th?id=OIP.UhAbcvUzXE-tQlh-LyfCwQHaE7&pid=15.1&P=0&w=244&h=163

davidboda46

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Re: RIDERS
« Reply #33 on: March 19, 2018, 11:58:44 AM »
@Manu: What exactly does the shader files do? RIDER_N.DDS and so on? Do you need them for the finished skin (.pnt-file) or are they only for the 3D-model (I know I can make skins without them because I have but do they add anything)?

Cheers,

/David "Gonzo" Boda #46
"THE EDGE... THERE IS NO HONEST WAY TO EXPLAIN IT BECAUSE THE ONLY PEOPLE WHO REALLY KNOW WHERE IT IS ARE THE ONES WHO HAVE GONE OVER"

Manu

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Re: RIDERS
« Reply #34 on: March 19, 2018, 02:31:07 PM »
@Manu: What exactly does the shader files do? RIDER_N.DDS and so on? Do you need them for the finished skin (.pnt-file) or are they only for the 3D-model (I know I can make skins without them because I have but do they add anything)?

Cheers,

/David "Gonzo" Boda #46

Hi David.
XXX.TGA = Diffuse Map (Paint)
XXX_N.TGA = Normal Map (Roughness effects, cavities, etc) (Alpha Channel include Specular Map)
XXX_R.TGA = Reflection Map (Reflections effects) (Only Alpha Channel Works)

Note: In the Normal Map and Reflection Map they work with grayscale. (Alpha Channel Only)

In both maps (alpha channel) completely white color = Maximum shininess (specular map) / Maximum reflection (reflection map), completely black = no shininess (specular map) / no reflection (reflection map)

Boots Example:

BOOTS.TGA

BOOTS_N.TGA

BOOTS_R.TGA



davidboda46

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Re: RIDERS
« Reply #35 on: March 19, 2018, 03:35:29 PM »
Thanks Manu!

Cheers,

/David "Gonzo" Boda #46
"THE EDGE... THERE IS NO HONEST WAY TO EXPLAIN IT BECAUSE THE ONLY PEOPLE WHO REALLY KNOW WHERE IT IS ARE THE ONES WHO HAVE GONE OVER"

javiliyors

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Re: RIDERS
« Reply #36 on: April 18, 2018, 01:47:05 PM »
Buenas Manu, como guardo el DDS desde el photoshop a TGA, no me da opcion a guardarlo en TGA, y otra cosa, no hay template del rider de Dainese? Saludos

Manu

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Re: RIDERS
« Reply #37 on: April 18, 2018, 01:53:10 PM »
Buenas Manu, como guardo el DDS desde el photoshop a TGA, no me da opcion a guardarlo en TGA, y otra cosa, no hay template del rider de Dainese? Saludos

1. "Guardar como" y elegir formato tga
2. El template es el mismo para los dos monos.

javiliyors

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Re: RIDERS
« Reply #38 on: April 18, 2018, 09:04:05 PM »
ok, tenia que ponerle el plugin para abrir dds y ahora ya me sale, gracias!!