Author Topic: World Racing Series beta12b  (Read 1126 times)

PiBoSo

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World Racing Series beta12b
« on: December 16, 2017, 03:58:44 PM »

World Racing Series beta12b available:
http://www.worldracingseries.net/?page=news

Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
Obviously your ambition outweighs your talent

PiBoSo

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Re: World Racing Series beta12b
« Reply #1 on: December 16, 2017, 04:00:02 PM »
Obviously your ambition outweighs your talent

gdubmx

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Re: World Racing Series beta12b
« Reply #2 on: December 17, 2017, 11:57:22 PM »
great work mate! love it :D thank you very much

SwarleyRuiz

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Re: World Racing Series beta12b
« Reply #3 on: December 18, 2017, 08:00:39 AM »

PiBoSo

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Obviously your ambition outweighs your talent

Stout Johnson

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Re: World Racing Series beta12b
« Reply #5 on: December 25, 2017, 10:59:02 PM »
Quote
new: onboard engine sound

Can you please give a hint on how to make the onboard sounds work correct? I assume one needs to add different layers in the .scl? But I would like to know what restrictions those layers need to fulfill.
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Stout Johnson

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Re: World Racing Series beta12b
« Reply #6 on: December 30, 2017, 07:32:52 PM »
I was on the public server "open server #2" today with another fellow ("spatas"). Whenever I went to the track the game would crash. Totally reproducible. Hasn't been like this in beta11. Since it seems to be totally reproducable, maybe this can be fixed soon?
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dibu

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Re: World Racing Series beta12b
« Reply #7 on: December 30, 2017, 08:27:35 PM »
I was on the public server "open server #2" today with another fellow ("spatas"). Whenever I went to the track the game would crash. Totally reproducible. Hasn't been like this in beta11. Since it seems to be totally reproducable, maybe this can be fixed soon?

I'm running the open servers. The servers don't use any mods and except "bandwidth=3" instead of "bandwidth=2" nothing changed in the dedicated.ini files since beta11.
I've to work tomorrow morning but in the afternoon we can run some tests if you want.

Stout Johnson

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Re: World Racing Series beta12b
« Reply #8 on: December 30, 2017, 08:59:42 PM »
I'm running the open servers. The servers don't use any mods and except "bandwidth=3" instead of "bandwidth=2" nothing changed in the dedicated.ini files since beta11.
I've to work tomorrow morning but in the afternoon we can run some tests if you want.
Yeah sure mate. If will try to find the time.  ;)
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Stout Johnson

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Re: World Racing Series beta12b
« Reply #9 on: January 01, 2018, 01:15:00 PM »
I was on the public server "open server #2" today with another fellow ("spatas"). Whenever I went to the track the game would crash. Totally reproducible. Hasn't been like this in beta11. Since it seems to be totally reproducable, maybe this can be fixed soon?
@Piboso:
dibu and myself did some testing to find the reason for the above crashes I experienced. Obviously it was caused by having a sound mod installed on my part. It seems like if the number of files / size of files of that sound mod exceed a certain amount, it causes a core crash. Strange thing though, that in single player testing there was never a crash, it only happened in multiplayer. Don't know if these kind of crashes can be absorbed in any way so as to at least give a hint what might have caused the crash?
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PiBoSo

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Re: World Racing Series beta12b
« Reply #10 on: January 02, 2018, 11:31:25 AM »
@Piboso:
dibu and myself did some testing to find the reason for the above crashes I experienced. Obviously it was caused by having a sound mod installed on my part. It seems like if the number of files / size of files of that sound mod exceed a certain amount, it causes a core crash. Strange thing though, that in single player testing there was never a crash, it only happened in multiplayer. Don't know if these kind of crashes can be absorbed in any way so as to at least give a hint what might have caused the crash?

Where can this mod be downloaded?
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Stout Johnson

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Re: World Racing Series beta12b
« Reply #11 on: January 13, 2018, 08:43:20 PM »
Quote from: PiBoSo
* GPB / WRS / KRP / MXB: support for open centerlines
How can open centerlines be achieved in TrackEd? What has to be done to be regarded as a valid centerline if it is not a closed course?

Quote from: PiBoSo
* GPB / WRS / MXB: added start area and joker lap checkpoints support in TrackEd
Does joker lap work already?
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PiBoSo

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Re: World Racing Series beta12b
« Reply #12 on: January 15, 2018, 11:06:39 AM »
Quote from: PiBoSo
* GPB / WRS / KRP / MXB: support for open centerlines
How can open centerlines be achieved in TrackEd? What has to be done to be regarded as a valid centerline if it is not a closed course?

Quote from: PiBoSo
* GPB / WRS / MXB: added start area and joker lap checkpoints support in TrackEd
Does joker lap work already?

At the moment open centerlines can only be used for the start area and the joker lap section.
The plan is to allow them for the main course, too.

The joker lap doesn't work yet.
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Stout Johnson

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Re: World Racing Series beta12b
« Reply #13 on: January 17, 2018, 07:29:29 AM »
Ok thank you.
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