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Tyre textures

Started by julien113, January 11, 2018, 10:24:07 AM

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julien113

Can i have a screenshot of the forlder to see how it looks like for the export? or a tutorial?
It is difficult to have different texture for each type of tyre
Thanks!!!

JOACKO172

I am looking for the same information. Any help?

Blackheart


JOACKO172

Quote from: Blackheart on July 04, 2018, 09:23:58 PM
Here
Yeah, i see that but i need a explication, its confussing for me.

Blackheart

Quote from: JOACKO172 on July 04, 2018, 09:45:23 PM
Yeah, i see that but i need a explication, its confussing for me.

So this is the "Block 1":

Quotetread_b1.tga
tread_b2.tga
tread_w1.tga
tread_w1_b1.tga
tread_w1_b2.tga
tread_w2.tga
tread_w2_b1.tga
tread_w2_b2.tga
tread_w3.tga
tread_w3_b1.tga
tread_w3_b2.tga

A block are 12 textures, the first block is + 1 [the default] of your model.

b = Blur textures
w = wear

So if for example you want a different textures, under this block 1, put the name of the new texture and in the gfx set the texture n.2 for the tire "X".

Manu

Quote from: JOACKO172 on July 04, 2018, 09:45:23 PM
Yeah, i see that but i need a explication, its confussing for me.

I can show a small tutorial.
It's Easier to Fool People Than It Is to Convince Them That They Have Been Fooled.

JOACKO172

Quote from: Manu on July 04, 2018, 10:09:07 PM
Quote from: JOACKO172 on July 04, 2018, 09:45:23 PM
Yeah, i see that but i need a explication, its confussing for me.

I can show a small tutorial.
Yes please

JOACKO172

Quote from: Blackheart on July 04, 2018, 10:00:03 PM
Quote from: JOACKO172 on July 04, 2018, 09:45:23 PM
Yeah, i see that but i need a explication, its confussing for me.

So this is the "Block 1":

Quotetread_b1.tga
tread_b2.tga
tread_w1.tga
tread_w1_b1.tga
tread_w1_b2.tga
tread_w2.tga
tread_w2_b1.tga
tread_w2_b2.tga
tread_w3.tga
tread_w3_b1.tga
tread_w3_b2.tga

A block are 12 textures, the first block is + 1 [the default] of your model.

b = Blur textures
w = wear

So if for example you want a different textures, under this block 1, put the name of the new texture and in the gfx set the texture n.2 for the tire "X".
I don´t have blur and wear textures and for now i don´t want it (maybe is obligatory, correct me ), i only need the normal tyres and the wet ones, so that is what i am looking for.

Blackheart

Quote from: JOACKO172 on July 05, 2018, 01:41:33 AM
I don´t have blur and wear textures and for now i don´t want it (maybe is obligatory, correct me ), i only need the normal tyres and the wet ones, so that is what i am looking for.

Its not obligatory, you can also leave a single texture in a block  ;)

For example:


Quotetyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture.tga
tyre_texture_WET.tga  If you want use just 2 textures, in this way It should work

After the EDF exportation, go in the gfx of the tires, and just put the correct number in compound, = 0 for the default and = 1 for the wet texture:

Quotetyre_frame
   {
      compound0 = 0
      compound1 = 1
   }



JOACKO172

This is what i have now and it´s not working.



Blackheart

July 05, 2018, 03:05:42 PM #10 Last Edit: July 05, 2018, 03:07:54 PM by Blackheart
Quote from: JOACKO172 on July 05, 2018, 02:57:33 PM
This is what i have now and it´s not working.


Missing the name of the texture before the compounds:

Quotetyre_texture = yourtexture
   tyre_frame
   {
      compound0 = 0
      compound1 = 1
   }


JOACKO172

Quote from: Blackheart on July 05, 2018, 03:05:42 PM
Quote from: JOACKO172 on July 05, 2018, 02:57:33 PM
This is what i have now and it´s not working.


Missing the name of the texture before the compounds:

Quotetyre_texture = yourtexture
   tyre_frame
   {
      compound0 = 0
      compound1 = 1
   }
Maybe other thing? Still not working

Blackheart

Copy/paste Here the cfg of the tires

JOACKO172

Quote from: Blackheart on July 05, 2018, 03:37:20 PM
Copy/paste Here the cfg of the tires



front_wheel
{
   model
   {
      file = ftyre.edf
   }
   shadow
   {
      file = 125rr_s.edf
      name = fwheel
   }
   ambientshadow
   {
      file = d_rr125_07_as.edf
   }
   tyre_texture = tyre
   tyre_frame
   {
      compound0 = 0
      compound1 = 1
   }
}

rear_wheel
{
   model
   {
      file = rtyre.edf
   }
   shadow
   {
      file = rwheel_s.edf
      name = rwheel
   }
   ambientshadow
   {
      file = d_rr125_07_as.edf
      name = rtyre
   }
   tyre_texture = tyre
   tyre_frame
   {
      compound0 = 0
      compound1 = 1
   }

}

Blackheart

July 05, 2018, 03:41:58 PM #14 Last Edit: July 05, 2018, 03:43:53 PM by Blackheart
Quote from: JOACKO172 on July 05, 2018, 02:57:33 PM


Here there is a error, try in this way, the wet on the line 12:

Quote1.tga
2.tga
3.tga
4.tga
5.tga
6.tga
7.tga
8.tga
9.tga
10.tga
11.tga
12_WET.tga

EDIT: You have posted the gfx not the cfg.