• Welcome to PiBoSo Official Forum. Please login or sign up.
 
April 19, 2024, 03:21:14 PM

Potpourri

Started by PiBoSo, February 06, 2018, 10:31:48 PM

Previous topic - Next topic

HornetMaX

Quote from: Stout Johnson on March 27, 2018, 08:15:58 AM
Quote from: PiBoSo on March 26, 2018, 08:18:28 PM
I read the complain by Olaf Lehmann about the "arcade" feeling of online racing. It's something I noticed, too, watching some streams.
A lot of reckless riding often followed by crashes, helped by the possibility to quickly reset the bike back into action.

For the future the plan is to add a "full crash" option, that forces the rider to go back and pick up the bike.
However, at the moment a quick reset is really needed because of a couple problems with the physics.
Very glad to read this. It has been proposed by many experienced riders before. Glad you care about that issue finally. But as you acklowledged yourself, the physics need to be 100% reliable for that. If physics are suitable, then I would consider having that said "full crash" behaviour not as an option, but as standard. At least for online servers. That way people would all become better riders, they would tend to avoid risky behaviour, because crashing would have more real-life consequences. It would suit the sim approach very well.  :)
Right. Just disable fullcrash in offline.

PiBoSo


To whoever did the AMB file for Donington...

What the frak?
The sun is too white, too bright ( 2!!! ) and the ambient too dark...
It doesn't look realistic at all to me  :(
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

matty0l215

Quote from: PiBoSo on May 08, 2018, 03:51:45 PM

To whoever did the AMB file for Donington...

What the frak?
The sun is too white, too bright ( 2!!! ) and the ambient too dark...
It doesn't look realistic at all to me  :(

We will take a look.
For faster responses, please visit the discord server- HERE

PiBoSo


This message is mostly for Blackheart, but it could be useful for other modders, too:

There are two problems with the modded bike:
1) the sfx.cfg file points to wsbk_tyres.cfg
the sfx tyres file should be in gpbikes\effects\sounds\sets\
did you create it? Do you need different tyres sounds for the mod?
2) the layer1 of the engine sound uses 11 samples. At the moment the maximum is 10. The limit will be increased in the future releases
The crash when the tyres sounds file is missing will be fixed, too
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Blackheart

Quote from: PiBoSo on July 25, 2018, 02:20:48 PM

This message is mostly for Blackheart, but it could be useful for other modders, too:

There are two problems with the modded bike:
1) the sfx.cfg file points to wsbk_tyres.cfg
the sfx tyres file should be in gpbikes\effects\sounds\sets\
did you create it? Do you need different tyres sounds for the mod?
2) the layer1 of the engine sound uses 11 samples. At the moment the maximum is 10. The limit will be increased in the future releases
The crash when the tyres sounds file is missing will be fixed, too

Nope I dont need different sounds for tyres. It was a wrong file ;)