Author Topic: Potpourri  (Read 1803 times)

Grooveski

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Re: Potpourri
« Reply #15 on: February 14, 2018, 03:17:11 PM »
The 916 Strada has nice tyres too.

KG_03

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Re: Potpourri
« Reply #16 on: February 14, 2018, 05:55:28 PM »
Yes I agree, I like the rear tyre grip in Moto2. Feels realistic.

PiBoSo

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Re: Potpourri
« Reply #17 on: February 23, 2018, 12:33:34 PM »

Welcome back Blackheart!
I reassigned all your old messages to your new account  ;)
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Italian Mod Team

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Re: Potpourri
« Reply #18 on: February 25, 2018, 01:19:14 AM »
Quote
GPB / WRS / KRP / MXB: started work on post-processing effects

Finally, we lived enough to see this!  :P

P.S. An quickly answer here please?

PiBoSo

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Re: Potpourri
« Reply #19 on: February 25, 2018, 03:04:28 PM »
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GPB / WRS / KRP / MXB: started work on post-processing effects

Finally, we lived enough to see this!  :P

P.S. An quickly answer here please?

The bike template will be updated as soon as possible.
Obviously your ambition outweighs your talent

PiBoSo

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Re: Potpourri
« Reply #20 on: February 25, 2018, 10:32:12 PM »

The problem reported with the Moto2 blowing up seems to be due to the bike engine breaking, and the GPB physics doesn't apply the correct reaction torque when this happens.
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Manu

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Re: Potpourri
« Reply #21 on: February 26, 2018, 01:24:10 AM »

The problem reported with the Moto2 blowing up seems to be due to the bike engine breaking, and the GPB physics doesn't apply the correct reaction torque when this happens.

Hi PiBoSo.

Is this a problem with the physics of the game? or is it something that can be solved via .cfg?

Italian Mod Team

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Re: Potpourri
« Reply #22 on: February 26, 2018, 03:53:19 AM »
Quote
GPB / WRS / KRP / MXB: started work on post-processing effects

Finally, we lived enough to see this!  :P

P.S. An quickly answer here please?

The bike template will be updated as soon as possible.

Perfect  ;)

PiBoSo

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Re: Potpourri
« Reply #23 on: February 26, 2018, 06:20:21 PM »

The problem reported with the Moto2 blowing up seems to be due to the bike engine breaking, and the GPB physics doesn't apply the correct reaction torque when this happens.

Hi PiBoSo.

Is this a problem with the physics of the game? or is it something that can be solved via .cfg?

The bike flipping in the air is a physics problems, but even if fixed, the bike would crash anyway because of the engine braking and the rear wheel locking.
Please check the value of "BreakingRPM" in the bike CFG file.
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PiBoSo

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Re: Potpourri
« Reply #24 on: March 26, 2018, 08:18:28 PM »

I read the complain by Olaf Lehmann about the "arcade" feeling of online racing. It's something I noticed, too, watching some streams.
A lot of reckless riding often followed by crashes, helped by the possibility to quickly reset the bike back into action.

For the future the plan is to add a "full crash" option, that forces the rider to go back and pick up the bike.
However, at the moment a quick reset is really needed because of a couple problems with the physics.

In the meantime ( but also in the long term ), maybe the best solution is, if the community is big enough, to try to select the most correct riders for championships...

Obviously your ambition outweighs your talent

PiBoSo

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Re: Potpourri
« Reply #25 on: March 26, 2018, 08:23:33 PM »

I would like to publicly thank Jorge Sprinter for showcasing GP Bikes on his YT channel.
Lately there was a huge increase of GP Bikes sales, especially from Spain, and I guess that most of them come from his videos  ;D
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matty0l215

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Re: Potpourri
« Reply #26 on: March 26, 2018, 08:40:33 PM »

I read the complain by Olaf Lehmann about the "arcade" feeling of online racing. It's something I noticed, too, watching some streams.
A lot of reckless riding often followed by crashes, helped by the possibility to quickly reset the bike back into action.

For the future the plan is to add a "full crash" option, that forces the rider to go back and pick up the bike.
However, at the moment a quick reset is really needed because of a couple problems with the physics.

In the meantime ( but also in the long term ), maybe the best solution is, if the community is big enough, to try to select the most correct riders for championships...

This would be an amazing addition. It would soon teach people not to keep crashing ;D :P

Jorge Sprinter

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Re: Potpourri
« Reply #27 on: March 26, 2018, 08:50:55 PM »

I would like to publicly thank Jorge Sprinter for showcasing GP Bikes on his YT channel.
Lately there was a huge increase of GP Bikes sales, especially from Spain, and I guess that most of them come from his videos  ;D

I do not know what I am passionate about, bikes with pleasure. This is the best motorcycle simulator that exists for now, I am tired of playing the thousandstone arcade frequently. I would like to speak with you privately. a big thank you for all the work and effort of everyone, especially yours piboso, let's continue growing gpbikes! LIKEGASS A FONDO!

KG_03

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Re: Potpourri
« Reply #28 on: March 27, 2018, 08:01:58 AM »

I would like to publicly thank Jorge Sprinter for showcasing GP Bikes on his YT channel.
Lately there was a huge increase of GP Bikes sales, especially from Spain, and I guess that most of them come from his videos  ;D


Thats great news! I have also noticed that many new people came to the game (if they only respected the online racing rules it would be nice).

Stout Johnson

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Re: Potpourri
« Reply #29 on: March 27, 2018, 08:15:58 AM »
I read the complain by Olaf Lehmann about the "arcade" feeling of online racing. It's something I noticed, too, watching some streams.
A lot of reckless riding often followed by crashes, helped by the possibility to quickly reset the bike back into action.

For the future the plan is to add a "full crash" option, that forces the rider to go back and pick up the bike.
However, at the moment a quick reset is really needed because of a couple problems with the physics.
Very glad to read this. It has been proposed by many experienced riders before. Glad you care about that issue finally. But as you acklowledged yourself, the physics need to be 100% reliable for that. If physics are suitable, then I would consider having that said "full crash" behaviour not as an option, but as standard. At least for online servers. That way people would all become better riders, they would tend to avoid risky behaviour, because crashing would have more real-life consequences. It would suit the sim approach very well.  :)
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