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3DSMax edf exporter hangs when compiling with shadows

Started by h106frp, March 07, 2018, 08:51:43 AM

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h106frp

Track compiles fine in around 15mins without shadows, loads quite quickly and rides fine in game with no visual issues.

Enabling shadows and edf compiler appears to be locked in a loop and after 15hrs aborted Max.

I have not managed to complete an export with shadows on any longer road track although I have exported complex/detailed/highly tectured short circuit tracks OK with shadows so the problem appears to be related to track area rather than complexity. Its a shame because shadows add a lot of visual improvement to the finished track.

Any tips for lowering the processing impact for shadow export? Any chance of the updated tool with a progress indicator/log file to give a few clues about the problem?

janaucarre

Hi,
For me, i use 3ds max 2010 32 bits because some problem with 64bits.
I solved tge problem of tge export with shadow in a loop by decreasing the number of polygons. Until 500'000 all is ok, far this it is imposible to export a track with shadow. I know here some can export 2'500'000 poly without any problem.
My config:
8 ram
Quad core 2.81ghz
Gtx950 2gigas

h106frp

Thanks for the info, 500k poly is very limiting  :(