### Author Topic: Need a hand!  (Read 2333 times)

#### h106frp

• Hero Member
• Posts: 1908
##### Re: Need a hand!
« Reply #15 on: April 17, 2018, 04:09:37 PM »
This bit in .geom
Code: [Select]
`coll{ chassis { numspheres = 4 sphere0 { pos = 0, 0.29, 0.05 radius = 0.13 } sphere1 { pos = 0, 0.68, 0.52 radius = 0.24 } sphere2 { pos = 0, 0.7, -0.06 radius = 0.15 } sphere3 { pos = 0, 0.76, -0.52 radius = 0.15 } } steer { numboxes = 1 box0 { pos = 0, -0.08, -0.01 size = 0.65, 0.05, 0.1 pitch = 0 } } fsusp { numspheres = 1 sphere0 { pos = 0, -0.59, 0.02 radius = 0.12 } } rsusp { numboxes = 1 box0 { pos = 0, -0.03, -0.3 size = 0.2, 0.15, 0.4 pitch = -7 } }}`

#### JOACKO172

• Full Member
• Posts: 220
##### Re: Need a hand!
« Reply #16 on: April 17, 2018, 10:45:31 PM »
Ok. I solved the coll problem thanks h106frp. Now i have more problems but i think i am close to finish my first mod.
1st: Both tyres looks a little bit in the air
2nd: The rims are moved to a side. i donīt have explication for that because in the fbx they look in the right place. I tried with other bike and i have the same problem but with more movement.

#### Blackheart

• Hero Member
• Posts: 2326
##### Re: Need a hand!
« Reply #17 on: April 17, 2018, 10:55:56 PM »
I see a lot of issues, anyway for the wheels, just put a lower Radius value in the tires files.

#### JOACKO172

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• Posts: 220
##### Re: Need a hand!
« Reply #18 on: April 17, 2018, 11:04:12 PM »
I see a lot of issues, anyway for the wheels, just put a lower Radius value in the tires files.
Could you say what issues do you see? Everything helps for me.

#### Blackheart

• Hero Member
• Posts: 2326
##### Re: Need a hand!
« Reply #19 on: April 17, 2018, 11:12:22 PM »
I see a lot of issues, anyway for the wheels, just put a lower Radius value in the tires files.
Could you say what issues do you see? Everything helps for me.

The GP Bikes import looks wrong, like if the faces are flipped or something like this, or maybe is just the normal map wrong, in MS games the normals are "yellow" so you need change the blue channel; "ctrl+I" from black to white.

P.S. for put the wheels at the perfect size, add in the bikeed.ini this:

Quote
[tyres]
path=C:\Program Files (x86)\GP Bikes\gpbikes\tyres\

In this way you can see your tire model.

EDIT: Here the result in-game with a correct import, shaders and normal map.

« Last Edit: April 17, 2018, 11:55:41 PM by Blackheart »

#### JOACKO172

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• Posts: 220
##### Re: Need a hand!
« Reply #20 on: April 20, 2018, 03:05:51 AM »
So, after lot of fails i am here with a new and better project. I have two important problems now. I need somebody explain to me how to put the rider in the correct position and how to reduce those shapes or quads in the bike. i mean sheaders or something.

#### Blackheart

• Hero Member
• Posts: 2326
##### Re: Need a hand!
« Reply #21 on: April 20, 2018, 04:11:39 AM »
Rider position move this in the bikeed:

For hands pos in the gfx: leftgrip and rightgrip

For the boots pos again in the gfx:  leftpeg and rightpeg

For the shaders is a bit more complex to explain, so here the example of the ktm, looks also the alpha channel in the normal map for understand how it works:

https://mega.nz/#!11JRGKSZ!0nehTb2OA9CZHlB2ZPXshsf-jkJFUXZ5mP_tD76ezJw

#### JOACKO172

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• Posts: 220
##### Re: Need a hand!
« Reply #22 on: April 21, 2018, 03:17:45 AM »
Now with everything working i need to ask something. What i need to do to have the capacity to put diferent skins on a bike? I need to edit the material name or something?

#### Blackheart

• Hero Member
• Posts: 2326
##### Re: Need a hand!
« Reply #23 on: April 21, 2018, 11:42:31 AM »
Now with everything working i need to ask something. What i need to do to have the capacity to put diferent skins on a bike? I need to edit the material name or something?

Just the textures, materials names are irrelevant.

#### JOACKO172

• Full Member
• Posts: 220
##### Re: Need a hand!
« Reply #24 on: April 29, 2018, 04:45:40 AM »
Hi everybody! Here again asking for help. I am making a track and i have this problem. Looks like i have sphere over the bike. everything out of that circle looks like a mirror or something strange. There are some photos to explain better. everything Helps!

#### janaucarre

• Global Moderator
• Hero Member
• Posts: 1037
##### Re: Need a hand!
« Reply #25 on: June 08, 2018, 06:59:56 PM »
Hi,
It is probably a bad naming something, it must be like TRKASPH_xxxx and so and so.

#### JOACKO172

• Full Member
• Posts: 220
##### Re: Need a hand!
« Reply #26 on: June 08, 2018, 07:02:20 PM »
Hi,
It is probably a bad naming something, it must be like TRKASPH_xxxx and so and so.
Oh sorry i forget this topic, it was a textura problem, i just make some things with gimp and it works

#### JOACKO172

• Full Member
• Posts: 220
##### Re: Need a hand!
« Reply #27 on: June 15, 2018, 08:16:27 PM »
Hello hello people the noob is back here!
The bike looks like "glass" or something, can somebody help me?

#### matty0l215

• Hero Member
• Posts: 3483
• CAWS Racing #61
##### Re: Need a hand!
« Reply #28 on: June 15, 2018, 08:21:07 PM »
Flip the faces of the fairings.

The game doesn't register backfaces

#### JOACKO172

• Full Member
• Posts: 220
##### Re: Need a hand!
« Reply #29 on: June 15, 2018, 08:23:58 PM »
Flip the faces of the fairings.

The game doesn't register backfaces
Ok i will try...