Author Topic: GP Bikes beta14 WIP  (Read 4531 times)

PiBoSo

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GP Bikes beta14 WIP
« on: April 17, 2018, 04:50:01 PM »

Changelog so far:
fix: dash update on Intel graphics
fix: plugins ECU status
fix: HUD in VR
fix: 3D grass in VR
fix: TrackIR support
fix: animated flags ( big thanks to h106frp: http://forum.piboso.com/index.php?topic=5811.0 )
fix: UI pull-downs
new: option to link head tracking to rider movement
new: trainer "lead" setting
new: trainer transparency
« Last Edit: April 17, 2018, 05:00:50 PM by PiBoSo »
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PiBoSo

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Re: GP Bikes beta14 WIP
« Reply #1 on: April 17, 2018, 05:06:57 PM »

The tyre to ground collision detection has been rewritten.

Work is in progress on post-processing graphics effects and to improve the ECU antiwheeling simulation.
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Phathry25

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Re: GP Bikes beta14 WIP
« Reply #2 on: April 17, 2018, 05:23:24 PM »
Have you had a chance to analyze the information provided here?

http://forum.piboso.com/index.php?topic=5855.0

Seems to be a surefire fix for people who were unable to play online.

Hawk

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Re: GP Bikes beta14 WIP
« Reply #3 on: April 17, 2018, 08:10:28 PM »
Would be great to have the mechanical slipper clutch garage settings for beta 14 Pib... Any chance for it?

Also to show the slipper clutch operation shown on the debug screen too would be great for modders.

KG_03

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Re: GP Bikes beta14 WIP
« Reply #4 on: April 17, 2018, 08:17:03 PM »
Still no info on fixing the multiplayer crash that some ppl have?
Thank you Piboso for your work :-)

PiBoSo

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Re: GP Bikes beta14 WIP
« Reply #5 on: April 17, 2018, 10:31:05 PM »
Have you had a chance to analyze the information provided here?

http://forum.piboso.com/index.php?topic=5855.0

Seems to be a surefire fix for people who were unable to play online.

Unfortunately the workaround doesn't shed a light on the root cause of the bug  :-\
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Andy Blade

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Re: GP Bikes beta14 WIP
« Reply #6 on: April 28, 2018, 09:23:02 PM »
PiBoSo is it possible to get starting lights , tyre temps and wear added to api ? so maxhud could read this info ?
« Last Edit: April 28, 2018, 09:25:08 PM by Andy Blade »

PiBoSo

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Re: GP Bikes beta14 WIP
« Reply #7 on: April 28, 2018, 09:40:34 PM »
Still no info on fixing the multiplayer crash that some ppl have?
Thank you Piboso for your work :-)

Yesterday two big multiplayer bugs have been fixed.
Hopefully the fixes will also solve the crashes some users reported.

Also, now dirt layers can work on remote bikes, too.
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PiBoSo

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Re: GP Bikes beta14 WIP
« Reply #8 on: April 28, 2018, 09:43:17 PM »
PiBoSo is it possible to get starting lights , tyre temps and wear added to api ? so maxhud could read this info ?

What would you need the starting lights for?
Real time tyre temps and wear reminds me of GP500. Wouldn't the possibility to see the tyre state instead of "feeling" it be arcadey?
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matty0l215

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Re: GP Bikes beta14 WIP
« Reply #9 on: April 28, 2018, 09:47:19 PM »
PiBoSo is it possible to get starting lights , tyre temps and wear added to api ? so maxhud could read this info ?

What would you need the starting lights for?
Real time tyre temps and wear reminds me of GP500. Wouldn't the possibility to see the tyre state instead of "feeling" it be arcadey?

It would be usefull for bike development to get an idea in a simple overlay (yes it is in the Debug overlay but we don't have full documentation for that...)

Andy Blade

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Re: GP Bikes beta14 WIP
« Reply #10 on: April 28, 2018, 10:06:11 PM »
could not agree more, and starting lights seem to cause big issues for some tracks/ grid position you can not see them even in vr

HornetMaX

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Re: GP Bikes beta14 WIP
« Reply #11 on: April 29, 2018, 08:28:03 AM »
Real time tyre temps and wear reminds me of GP500. Wouldn't the possibility to see the tyre state instead of "feeling" it be arcadey?

Personally, I agree.
I'm pretty sure tyre temp sensors can be installed on motogp bikes. What I don't know is if these sensors are only use only in practice/testing (and not in races and qualies) and if the rider can see the info in real time (probably not).

But as said by matty, modders coud like the idea.
Maybe some telemtry data could be made avalable to plugins only in testing and not during events.

teeds

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Re: GP Bikes beta14 WIP
« Reply #12 on: April 29, 2018, 10:32:44 AM »
could not agree more, and starting lights seem to cause big issues for some tracks/ grid position you can not see them even in vr

I've not seen a track yet where you can't see the real lights in VR? Not saying they're aren't any though.

PiBoSo

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Re: GP Bikes beta14 WIP
« Reply #13 on: May 03, 2018, 10:35:18 PM »

Improved the steering calculation during stoppies, making the bike more stable under hard braking.
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PiBoSo

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Re: GP Bikes beta14 WIP
« Reply #14 on: May 04, 2018, 02:26:35 PM »

Improved the steering calculation during stoppies, making the bike more stable under hard braking.

Steering calculation further refined.
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