Author Topic: 2018 WorldSSP MOD 2.1 [Update] + Templates  (Read 8525 times)

Wimp #97

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Re: 2018 WorldSSP MOD + Templates
« Reply #75 on: May 23, 2018, 11:47:01 AM »
Very nice Julien!
Wimp #97

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KliPPiE

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Re: 2018 WorldSSP MOD + Templates
« Reply #76 on: May 23, 2018, 12:44:53 PM »
What a legend, will give it a test and let you know, absolutely cant wait for the kawasaki :)
Kind Regards
KliPPiE

Julix=ARG=

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Re: 2018 WorldSSP MOD + Templates
« Reply #77 on: May 23, 2018, 07:13:25 PM »
very good work
Julien113!! 

Wimp #97

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Re: 2018 WorldSSP MOD + Templates
« Reply #78 on: May 23, 2018, 07:53:37 PM »
Just tested it and holy fuck julien, I don't know how it is able to be better than the r6 but it is... . Its amazing. Mainly the braking feels very nice for me. (maybe i can brake a bit too late for realism but it feels really natural and good)!

Great job!
Wimp #97

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KeNNy

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Re: 2018 WorldSSP MOD + Templates
« Reply #79 on: May 24, 2018, 10:43:25 AM »
Just two words ... So good !

Congrats for this release. :)

julien113

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Re: 2018 WorldSSP MOD + Templates
« Reply #80 on: May 24, 2018, 04:57:01 PM »
UPDATE for Dashboard (Rpm lights,pit limiter light) and rain light in the back!!!
I'm still working on kawasaki  ;)

Gzehoo

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Re: 2018 WorldSSP MOD + Templates
« Reply #81 on: May 24, 2018, 06:20:16 PM »
Any chance to see also Suzuki GSX-R 600? Even if there is only one rider in WorldSSP...
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giseler

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Re: 2018 WorldSSP MOD + Templates
« Reply #82 on: May 24, 2018, 07:48:43 PM »
Any chance to see also Suzuki GSX-R 600? Even if there is only one rider in WorldSSP...

that would be awesome

julien113

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Re: 2018 WorldSSP MOD + Templates
« Reply #83 on: May 25, 2018, 05:06:08 AM »
Any chance to see also Suzuki GSX-R 600? Even if there is only one rider in WorldSSP...

Yes!  8)

giseler

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Re: 2018 WorldSSP MOD + Templates
« Reply #84 on: May 25, 2018, 03:42:32 PM »
Any chance to see also Suzuki GSX-R 600? Even if there is only one rider in WorldSSP...

Yes!  8)

plese analog tacho the digital is nice but plese analog *-*

x4m2

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Re: 2018 WorldSSP MOD + Templates
« Reply #85 on: May 28, 2018, 06:54:19 PM »
Hi Guys,

playing GP Bikes for 2 years now. Reading the forum for about 1 year.
Because of this WSSP bike I have to become active here.

I want to share my personal feedback about the R6 (I ride an older R6 in real life on the track, so I didnīt ride the honda yet):

- Bike model GOOD
- Bike physics VERY GOOD (some other bikes miss somehow stability, this one is very realistic) Great job!
- Tires GOOD (However I would say that the Pirelli SC2 front tire doesnīt feel so save in real life)
- Camera (Point of view) PERFECT (iīm using the onboard, on bike view)
- Engine PERFECT (finaly a 600cc with realistic power and vmax)
- Sound (often used, bit boring but still OK, transition from idle to onhigh not so good and vice versa, room for improvement here)

- Description in bike lobby
"engine_type = V4 ENGINE
max_power = 150"
Shouldnīt it be "4inline 4-stroke" and the power in KW (88) not HP? (However the engine feels not like 150 HP)

- Bike config gearbox (using shift and clutch help)
The upshift is a bit to fast for a normal shift and to slow for a quickshift.
The downshift is annoying, no clutching, not realistic for this kind of bike in my opinion.
Im using this setup in bike config:
"gearbox
{
   UpshiftTime = 0.02
   DownshiftTime = 0.075

   DisengageTime = 0.035
   DisengageMaxTorque = 100
   
   EngageTime = 0.05
   EngageMaxSpeedDiff = 250

   SynchroDamageFactor = 0

   SemiAutomatic = 0

   LiftThrottle = 0.4
   LiftTime = 0.1

   BlipThrottle = 0.6
   BlipTime = 0.1

   DeClutchTime = 0.1
   ReClutchTime = 0.5
}"

"shifthelp
{
   LiftThrottle = 0.2
   LiftTime = 0.1

   BlipThrottle = 0.4
   BlipTime = 0.1

   DeClutchTime = 0.15
   ReClutchTime = 0.65
}"

With shift help it feels now realistic for a bike without quickshifter.

Maybe there is the possibility to add an engine mapping or so, where it can be chosen between with and without quickshifter.
There should be the option for sinter and CRQ braking pads for the front wheel.

However this bike is awesome and realy fun to ride. Would say at the moment the best 600cc bike mod out there.
It almost perfect and therefore almost ready for including it in the basic game where the 600cc is still missing, iīd say. (No idea if Piboso is planing to add a 600cc)

Hopefully some points are debatable  :)


Yours

Max

KliPPiE

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Re: 2018 WorldSSP MOD + Templates
« Reply #86 on: May 29, 2018, 02:50:49 PM »
Hi Guys,

playing GP Bikes for 2 years now. Reading the forum for about 1 year.
Because of this WSSP bike I have to become active here.

I want to share my personal feedback about the R6 (I ride an older R6 in real life on the track, so I didnīt ride the honda yet):

- Bike model GOOD
- Bike physics VERY GOOD (some other bikes miss somehow stability, this one is very realistic) Great job!
- Tires GOOD (However I would say that the Pirelli SC2 front tire doesnīt feel so save in real life)
- Camera (Point of view) PERFECT (iīm using the onboard, on bike view)
- Engine PERFECT (finaly a 600cc with realistic power and vmax)
- Sound (often used, bit boring but still OK, transition from idle to onhigh not so good and vice versa, room for improvement here)

- Description in bike lobby
"engine_type = V4 ENGINE
max_power = 150"
Shouldnīt it be "4inline 4-stroke" and the power in KW (88) not HP? (However the engine feels not like 150 HP)

- Bike config gearbox (using shift and clutch help)
The upshift is a bit to fast for a normal shift and to slow for a quickshift.
The downshift is annoying, no clutching, not realistic for this kind of bike in my opinion.
Im using this setup in bike config:
"gearbox
{
   UpshiftTime = 0.02
   DownshiftTime = 0.075

   DisengageTime = 0.035
   DisengageMaxTorque = 100
   
   EngageTime = 0.05
   EngageMaxSpeedDiff = 250

   SynchroDamageFactor = 0

   SemiAutomatic = 0

   LiftThrottle = 0.4
   LiftTime = 0.1

   BlipThrottle = 0.6
   BlipTime = 0.1

   DeClutchTime = 0.1
   ReClutchTime = 0.5
}"

"shifthelp
{
   LiftThrottle = 0.2
   LiftTime = 0.1

   BlipThrottle = 0.4
   BlipTime = 0.1

   DeClutchTime = 0.15
   ReClutchTime = 0.65
}"

With shift help it feels now realistic for a bike without quickshifter.

Maybe there is the possibility to add an engine mapping or so, where it can be chosen between with and without quickshifter.
There should be the option for sinter and CRQ braking pads for the front wheel.

However this bike is awesome and realy fun to ride. Would say at the moment the best 600cc bike mod out there.
It almost perfect and therefore almost ready for including it in the basic game where the 600cc is still missing, iīd say. (No idea if Piboso is planing to add a 600cc)

Hopefully some points are debatable  :)


Yours

Max

Mate you definitely haven't seen the new R6 yet, it comes out standard with a seamless quickshifter that is better then any dyno jet, HM or any other quickshifter on this planet, so before you come comment a lot of rubbish that is incorrect maybe do some research, oh and by the way with a quick flash of the ecu you then have autoblip :)
Kind Regards
KliPPiE

connorhall70

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Re: 2018 WorldSSP MOD + Templates
« Reply #87 on: May 29, 2018, 05:23:16 PM »
KLIPPIE talk rubbish, it is not better than any quickshifter on this planet LOL
GanjaGod

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Re: 2018 WorldSSP MOD + Templates
« Reply #88 on: May 29, 2018, 07:47:17 PM »
Klippie why can't you correct anyone without being an asshole.


x4m2

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Re: 2018 WorldSSP MOD + Templates
« Reply #89 on: May 29, 2018, 08:17:55 PM »
Mate you definitely haven't seen the new R6 yet, it comes out standard with a seamless quickshifter that is better then any dyno jet, HM or any other quickshifter on this planet, so before you come comment a lot of rubbish that is incorrect maybe do some research, oh and by the way with a quick flash of the ecu you then have autoblip :)

I tried the bike with standard config and shift help off. Now it feels like quickshifting up and down. Maybe like the new R6 (didnīt ride it yet).
The shifting with shift help on is still strange. I still think it would be great if you can chose: quickshifter on and off (in this case maybe throught the shift help option).