Author Topic: Camera Matching 3D  (Read 274 times)

guigui404

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Camera Matching 3D
« on: May 24, 2018, 05:26:15 PM »
Hi guys !!!
Today I ask me how could I work without blueprint , so I though about a Camera matching !


Exemple in this video :
<a href="https://www.youtube.com/v/gAnQT4BDyAQ" target="_blank" class="new_win">https://www.youtube.com/v/gAnQT4BDyAQ</a>

So my questions are simple :

    -Is someone using this technic with ImageModeler ( I've tried and i can't figure something on 3DS , also don't find same version of imagemodeler as him )

    -How do you do your Camera matching differently ?

    -Did someone does this kind of stuff on C4D ?

Thanks for reading guys ! If I'm not clear enough let me know I'll try to explain better as I can
                                         
« Last Edit: May 24, 2018, 05:42:47 PM by guigui404 »

guigui404

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Re: Camera Matching 3D
« Reply #1 on: May 29, 2018, 07:59:49 PM »
Please help :-(

poumpouny

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Re: Camera Matching 3D
« Reply #2 on: May 30, 2018, 06:22:36 AM »
Hi, I'm using Cinema 4D but i don't use this method, i'm using the standard normal 4 blueprint + spline patch to make car in c4d, and i don't think such a method exist on c4d (as far as i know). I think this method is more complex than the standard method (even if it's mean to make it easy). So if Iwas you, i'll go for the standard method.

guigui404

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Re: Camera Matching 3D
« Reply #3 on: May 30, 2018, 10:52:45 AM »
The problem is blueprint doesn't always exists !