Author Topic: Next Project: FIM EWC 2018  (Read 332 times)

JOACKO172

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Next Project: FIM EWC 2018
« on: June 14, 2018, 03:55:24 AM »


JOACKO172

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Re: Next Project: FIM EWC 2018
« Reply #1 on: June 14, 2018, 06:40:10 PM »
Complete new exhaust and exhaust manifold, HD dashboard (not ingame yet), some street/stock parts deleted and new exhaust support for the Akrapovic.







« Last Edit: June 14, 2018, 06:42:17 PM by JOACKO172 »

KG_03

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Re: Next Project: FIM EWC 2018
« Reply #2 on: June 14, 2018, 10:03:01 PM »
WOW! SO COOL! :-)

KliPPiE

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Re: Next Project: FIM EWC 2018
« Reply #3 on: June 15, 2018, 06:25:30 PM »
Very nice :)
Kind Regards
KliPPiE

matty0l215

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Re: Next Project: FIM EWC 2018
« Reply #4 on: June 16, 2018, 11:48:28 PM »
Okay for a start you should be using .tga textures not .bmp

Yes, .bmp files work but .tga is our standard.

Get rid of the alpha channel in all the texture apart from the glass (screen and in your case, rear brake light) and that will fix your issue for now.

More importantly however-

This model needs to be separated into an object for their relevant textures (e.g. you have currently got the whole chassis model, the fairings, exhaust, screen, tail light, etc. should be separate. As a rule, if a model has it's own texture (like the exhaust) it should be a separate model object that is then made a child to the chassis) More experienced modders can explain this better than I can but the use of a dummy object that is called "Chassis" is used, then all relevant objects are parented to that dummy. FBX2EDF then uses this to make the .edf model.

Take a look at Piboso's example model to get an idea of what I mean. Although his bike model is VERY basic and doesn't have some items that we use in GPB (like a full graphic dash)

Unfortunately, you have got a lot of work to get this model separated properly and looking good in game.

If I get some time over the week I will try to put together a full example model so you can get a better idea of what I mean.

Hope this helps

JOACKO172

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Re: Next Project: FIM EWC 2018
« Reply #5 on: June 16, 2018, 11:50:18 PM »
Okay for a start you should be using .tga textures not .bmp

Yes, .bmp files work but .tga is our standard.

Get rid of the alpha channel in all the texture apart from the glass (screen and in your case, rear brake light) and that will fix your issue for now.

More importantly however-

This model needs to be separated into an object for their relevant textures (e.g. you have currently got the whole chassis model, the fairings, exhaust, screen, tail light, etc. should be separate. As a rule, if a model has it's own texture (like the exhaust) it should be a separate model object that is then made a child to the chassis) More experienced modders can explain this better than I can but the use of a dummy object that is called "Chassis" is used, then all relevant objects are parented to that dummy. FBX2EDF then uses this to make the .edf model.

Take a look at Piboso's example model to get an idea of what I mean. Although his bike model is VERY basic and doesn't have some items that we use in GPB (like a full graphic dash)

Unfortunately, you have got a lot of work to get this model separated properly and looking good in game.

If I get some time over the week I will try to put together a full example model so you can get a better idea of what I mean.

Hope this helps
Ok thanks Matty

Blackheart

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Re: Next Project: FIM EWC 2018
« Reply #6 on: June 17, 2018, 12:39:09 AM »
I had done this bike -conversion/remodelling/textures/dashboard- for the WorldSBK 17 set:


JOACKO172

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Re: Next Project: FIM EWC 2018
« Reply #7 on: June 17, 2018, 01:03:28 AM »
I had done this bike -conversion/remodelling/textures/dashboard- for the WorldSBK 17 set:


But did you give me permission to use it in my mod? Other question, it's possible to put lights in gpbikes?

Blackheart

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Re: Next Project: FIM EWC 2018
« Reply #8 on: June 17, 2018, 01:07:15 AM »
But did you give me permission to use it in my mod? Other question, it's possible to put lights in gpbikes?

Yep no problem. For the lights there is a my tutorial HERE:


JOACKO172

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Re: Next Project: FIM EWC 2018
« Reply #9 on: June 17, 2018, 01:09:17 AM »
But did you give me permission to use it in my mod? Other question, it's possible to put lights in gpbikes?

Yep no problem. For the lights there is a my tutorial HERE:
In a bike who is packed in .EDF you can add lights or need to be a new bike

Blackheart

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Re: Next Project: FIM EWC 2018
« Reply #10 on: June 17, 2018, 01:11:50 AM »
But did you give me permission to use it in my mod? Other question, it's possible to put lights in gpbikes?

Yep no problem. For the lights there is a my tutorial HERE:
In a bike who is packed in .EDF you can add lights or need to be a new bike

New  :P

JOACKO172

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Re: Next Project: FIM EWC 2018
« Reply #11 on: June 17, 2018, 01:14:16 AM »
But did you give me permission to use it in my mod? Other question, it's possible to put lights in gpbikes?

Yep no problem. For the lights there is a my tutorial HERE:
In a bike who is packed in .EDF you can add lights or need to be a new bike

New  :P
Do you have the original files to send me?

Blackheart

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Re: Next Project: FIM EWC 2018
« Reply #12 on: June 17, 2018, 01:34:28 AM »
Do you have the original files to send me?

The bike it has been completed so I deleted the 2d files, I have just the model in 3ds max.