Author Topic: Project Example Bike Tutorial  (Read 640 times)

matty0l215

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Project Example Bike Tutorial
« on: June 17, 2018, 12:02:15 AM »
Introduction
As we have been getting the question "How do I make my own bike" over the years and the documentation on how to do this is poor at best. I am starting a little project so that people can get a basic idea of what is involved in making a bike for GP Bikes and possibly for MX Bikes (but that process is slightly different I believe and never tried it personally)

The most important thing to note- I AM NOT AN EXPERT AT THIS! I have only recently become comfortable with the process and have still got a lot to learn with the finer details. I highly encourage other modders to contribute to this tutorial where mistakes are made and I will modify accordingly. I am only doing this for the benefit of the community and hopefully open modding up to more people and such, expand the community.

A few things to note-
  • This will be a forever WIP as when GPB evolves, so will the process for getting stuff to work in game.
  • This will not be a Physics tutorial (find someone else to deal with that crap :P) purely take your model and get it in game.
  • Only scratch made models will be used in the example so don't start asking me how to rip your favorite model from any other game. We don't encourage that sort of practice here.

More to come later in the month, year, century...
« Last Edit: August 30, 2018, 10:18:01 PM by matty0l215 »

matty0l215

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Re: Project Example Bike Tutorial
« Reply #1 on: June 25, 2018, 05:53:28 PM »
A very early list of whats going to be included. By no means finished or in order yet. Please make suggestions for further topics.

I am currently working on a very basic looking but comprehensive bike model including all animation objects (spring, foot and hand levers, dial gauges, LCD Dash, Pivot points etc) with the relevant export files.

  • Where to start
  • Tools/programs needed
  • Example bike and tyre model files
  • How to use FBX2EDF
  • What files are used and what they do
  • Example Bike and tyre folders
  • Terminology
  • Special bike Animations (springs, levers, dial guages etc.)
  • Configuring .gfx, .cfg and .ini
  • LODs
  • Dash (already done by Manu, and his great tutorial will be included)
  • Tyre textures (different sidewall/tread texures)
  • Bike sounds configuration
  • ...