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Need a hand!

Started by JOACKO172, April 13, 2018, 02:21:29 AM

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JOACKO172

Quote from: matty0l215 on June 15, 2018, 08:21:07 PM
Flip the faces of the fairings.

The game doesn't register backfaces
Ok no, i flipped the faces and it doesn´t work.

matty0l215

Hmmm...

I had exactly the same issue before but mine was fixed by flipping.
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guigui404

you need to get the normales on the good side , or add a thikness maybe

h106frp

Have you applied any transformations? (mirror, rotation) If you do not apply them your model matrix may contain negative values that creates reversed faces.

JOACKO172

Quote from: h106frp on June 15, 2018, 09:48:41 PM
Have you applied any transformations? (mirror, rotation) If you do not apply them your model matrix may contain negative values that creates reversed faces.
How do you know it has negative values and how you change that if that is the case? I just rotated the complete bike 180° to import it to the game.

h106frp

It depends which 3D app you use, somewhere you should be able to view the matix and see if it has any negatives.

To normalise the matrix you need to 'apply' any transformations - In blender its simply called 'apply' (ctrl A).

The concept of transforms and scaling becoming negative is a bit weird but common to 3D apps.

JOACKO172

July 09, 2018, 10:51:19 PM #36 Last Edit: July 09, 2018, 10:53:08 PM by JOACKO172
Ok, today i am working on the rear brake lever and gear lever, like manu´s 2015 mod, i detached the parts from the chassis and i put the pivots point like the photos, now the problem is when i exported the edf the chassis appear but the levers no, Can somebody help me?