Author Topic: Transparency and shadows -resolved  (Read 61 times)


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Transparency and shadows -resolved
« on: September 23, 2018, 05:13:56 PM »
Is it possible to make a transparent texture receive shadows when compiling with shadow volumes to build the track and in-game when the bike shadow passes over them?

Thank you.

Just tried DECAL_ and it appears to work although I am pretty sure I tried it in the past without success, was this fixed in a recent beta?

« Last Edit: September 23, 2018, 11:34:34 PM by h106frp »